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SkullFace
by GregAnims
SkullFace
SkullFace 關聯標籤
簡介
EDIT: Thanks so much for the kind words Kong, also the helpful feedback! Please follow my future games and subscribe at: greg-anims.com
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!
SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.
EDIT:
Wall-jumping can be finnicky, here are the "logic rules":
- you can jump off a wall anytime as long as you're pushing against it (this is fastest method) just by hitting jump
- the "wall-stick" will only initiate if you're falling
- whilst wall-sticking you are able to push away from the wall and jump off it
Thanks again for all the support!
玩法說明
Spacebar - Jump
Down - Roll
Up - jetpack
(customize controls in options menu. Game works really well with xpadder)
留言
basketballmdy
Jan. 25, 2013
Jumping could be done a bit better, but the game all in all is fairly fun, just can get frustrating when you can't get the guy to jump off the walls.
TornPaperBird
Jul. 02, 2014
That badass feeling when you do a level in 1 run :L
w4m4w
Dec. 13, 2012
You really are into making games that show no mercy.
streepe
Dec. 14, 2012
Really good game, I was scared that it would be just a clone of meatboy but it's a lot better on many aspects. What I really enjoyed was the level design. Levels felt easy and smooth even if they were obviously difficult.
The only down I have is how tricky it can be to roll after a jump. This could be fixed easily by making a roll if you're holding down when landing. Died a few times because I pressed too early and was still in the air.
FlashFire1999
Dec. 14, 2012
great game, took two hours but got all gold... the wall jumping could be smoother, but the timing for the movement windows was beautiful. you have to go through almost every level without stopping. however, there should be a reward for all gold medals...