Cubito Mayhem

Cubito Mayhem

by oultrox
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Cubito Mayhem

評價:
3.7
推出時間: October 10, 2017
上次更新: November 06, 2017
開發者: oultrox

Cubito Mayhem 關聯標籤

簡介

Cubito係一隻俯視角射擊遊戲,重點係子彈格擋玩法,pew pew pew同paw paw paw。對抗從vapornet出現嘅幾何怪物,成為多邊形之王![遊戲會load耐啲,唔使擔心]。本遊戲係我哋工作室第一次用Unity2D嘅實驗作!
音樂:Soulbringer - Neurometabolic Stimulation。
[想我哋遊戲上你網站?PM我哋傾下!]

玩法說明

- W A S D 或方向鍵移動。
- 長按Lshift或Rshift潛行/慢行。
- 滑鼠瞄準。
- 左鍵射擊。
- Esc或P暫停同開設定選單(操控同畫面特效都可以自訂)。
- 用你嘅子彈撞爆敵人子彈可以儲子彈能量升級!

FAQ

咩係 Cubito Mayhem?
Cubito Mayhem 係 Oultrox 開發嘅動作街機射擊game,玩家要控制一粒方塊對抗一波波敵人。

點玩 Cubito Mayhem?
喺 Cubito Mayhem 入面,你要控制方塊喺場地走位,射擊來襲嘅敵人,閃避攻擊,盡量生存耐啲。

Cubito Mayhem 有咩主要特色?
Cubito Mayhem 主打節奏快嘅射擊玩法,有強化能力嘅道具,敵人一波比一波難搞。

Cubito Mayhem 有冇進階或升級系統?
Cubito Mayhem 遊戲途中會搵到道具同升級,可以暫時提升你嘅能力,每場game都唔同。

可以喺邊個平台玩 Cubito Mayhem?
Cubito Mayhem 係瀏覽器game,可以喺 Kongregate 免費玩。

開發者更新

Oct 18, 2018 11:28am

Hello guys! I got some news to share about this game and my life in general:

- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”

It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.

Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/

- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.

Hope you guys are doing fine, have a nice afternoon from Heizhu Games!

留言

0/1000
ADood avatar

ADood

Nov. 17, 2017

74
2

I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.

oultrox
oultrox 開發者

Thanks for the feedback! hope you had fun.

pelife123 avatar

pelife123

Oct. 21, 2017

192
12

Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

oultrox
oultrox 開發者

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

Rokubree avatar

Rokubree

Oct. 12, 2017

164
11

(Continued.)

At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.

That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.

oultrox
oultrox 開發者

Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!

Saksenland avatar

Saksenland

Oct. 13, 2017

188
13

This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!

oultrox
oultrox 開發者

Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3

Rokubree avatar

Rokubree

Oct. 12, 2017

133
11

Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).

The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."

oultrox
oultrox 開發者

Amazing as heck men, thank you so much for the kind words.