Pit King

Pit King

by oultrox
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Pit King

評價:
2.9
推出時間: May 14, 2019
上次更新: May 28, 2019
開發者: oultrox

Pit King 關聯標籤

簡介

Jam game made in 3 days for Ludum Dare 44 and polished after as a webgame release!

-. PROTECT YOUR TREASURE

You're the king of the skeletons!
You start as a small Skull, but eager to protect and shelter its gold against every single looter that dares to march into your pit!
What better defense than your mighty bones? Settle bone turrets, bone walls and bone bombs; against the armies of the human king.

-. Credits:

- Programming: Jesús Perez @oultrox

- Art: Orlando Guevara @veryeviltomato

- Sound mixing and editing: Marcel Antonorsi

Although we did not produce the sound samples, our team member put great work into mixing the audio samples into good quality SFX.

Special thanks to www.freesound.org for its wonderful platform and all of those brilliant people who produced the following items: https://pastebin.com/HP2ZCDLm
Also special thanks to Kevin MacLeod for the exposure of his great work: AngloAzulu.

We're greateful for your kindness.

玩法說明

-. Controls:

- WASD to move
- Right mouse click to shoot
- Left mouse click to build and upgrade turrets
- Pressing Spacebar on Upgrade panel will upgrade your turret.
- Pressing V on Upgrade panel will deconstruct your turret.
- Pressing Escape during dragging a deployable will cancel it.
- P or Escape for Pause.

NEW: Hotkeys!
- Press 1 for placing bombs
- 2 for placing walls
- 3 for placing turrets.

開發者更新

May 24, 2019 3:00pm

V.1.0.22:
NEW mechanics: Hotkeys!
- Press 1 for placing bombs
- 2 for placing walls
- 3 for placing turrets.

- Balanced some enemies
- Added a bit more of delay between Waves
- Bombs reworked!

留言

0/1000
DCarrier avatar

DCarrier

May. 15, 2019

9
0

It would be nice if there were hotkeys for putting down buildings and ways to put down more at once. Though that would mess with the balance, since as it is beyond a certain point you can easily get enough bones and the problem is putting down walls as fast as they get destroyed. Also, it would be good to have different kinds of towers. You might have more to choose from at the beginning, or have different ways to upgrade them. And it would be good if you could repair buildings and walls, or at least replace the walls.

oultrox
oultrox 開發者

Thanks for the feedback, we'll consider it but giving the time we had for polishing and developing the game being this one an gamejam entry ( the game was made in 48 hours and polished bit more of a week after initial release) it was a total challenge doing hotkeys for everything, I managed to do hotkeys for upgrading and deconstructing, which is the way for replacement for now; We'll explore more ideas if the interest is there! Thank you.

hatemakingnames avatar

hatemakingnames

May. 24, 2019

4
0

Should be a way to repair. Also, I think waves shouldn't be sent automatically.

oultrox
oultrox 開發者

Deconstructing and constructing it's an alternative for now for that I'm afraid. Waves now will have a better delay for you to prepare as well!

hatemakingnames avatar

hatemakingnames

May. 25, 2019

3
0

Not sure what all the recent changes were, but the difficulty seems to ramp up a lot faster. Possibly adjust the costs or number of enemies per wave...and maybe have two bombs, big and small (old way/price)

oultrox
oultrox 開發者

Thanks for the feedback! Yeah you can check the recent changes as we did some stuff regards the waves that you mentioned, reworked the bombs, now there's hotkeys for fast placing deployables and such.

soul4hdwn avatar

soul4hdwn

May. 28, 2019

2
0

the moment archers appear is when i lose they have more hp than my turrets and its a net loss if trying to use bones as ammo. how am i supposed to build stuff up if i can't last 3 waves?

oultrox
oultrox 開發者

We will balance it better, it's really hard for us to pull off with a perf balance.

archerbob avatar

archerbob

Feb. 12, 2023

1
0

What can I say, the enemies move faster and faster and you do not, having to place items via drag and drop one at a time is slow and ultimately you lose because you cannot keep up, not due to lack of any strategy you might use.

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