Swarm Simulator: Evolution
by ScaryBee
Swarm Simulator: Evolution
Swarm Simulator: Evolution 關聯標籤
簡介
咩嚟㗎?畀螞蟻玩嘅game?!孵化幾千億昆蟲,征服全宇宙!人氣網頁遊戲大升級——3D 畫面、新單位、新功能。歡迎返嚟 Swarm Simulator,今次進化咗!
玩法說明
首先孵化幾隻無人機,繼續收集更多肉同幼蟲,擴展到全宇宙!想知更多資料同教學,可以睇遊戲入面嘅『Swarmpedia』。Swarm Sim 都有 reddit (http://www.reddit.com/r/swarmsim) - 歡迎一齊討論、交流、回饋等。
FAQ
Swarm Simulator: Evolution 係咩嚟?
Swarm Simulator: Evolution 係由 ScaryBee 開發嘅放置型增量遊戲,玩家要操控同壯大昆蟲大軍。
Swarm Simulator: Evolution 點玩㗎?
你要生產資源(如幼蟲、肉),孵化唔同單位(如工蜂、蜂后),解鎖升級,加快你嘅大軍增長。
Swarm Simulator: Evolution 嘅主要成長機制係咩?
有進化新單位、賺突變獲得永久增益、管理升級最大化資源生產。
Swarm Simulator: Evolution 有離線進度嗎?
有,Swarm Simulator: Evolution 支援離線進度,即使你唔玩緊,大軍都會繼續增長。
Swarm Simulator: Evolution 可以喺邊度玩?
你可以喺 Kongregate 玩到呢款瀏覽器放置遊戲。
開發者更新
v1.6.4 – Improvements!
- New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
- HFL buffed to work offline
- Invaders will stop stealing resources if you’re Idle
- Energy Bugs and Abilities now have separate quantity defaulting
留言
whatchernobyl
Oct. 05, 2018
So far so good, but there's one major feature I've been missing from the original.
The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.
You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.
Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!
bakultimate
Oct. 08, 2018
I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
sirspikey
Oct. 25, 2018
would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x
bakultimate
Oct. 07, 2018
Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
podolakboys
Oct. 06, 2018
the time estimates seem to be based purely on current production not the production of the production and onwards
Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.