NeuroDriver

NeuroDriver

by sem23
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NeuroDriver

評價:
3.4
推出時間: June 10, 2015
上次更新: August 23, 2015
開發者: sem23

NeuroDriver 關聯標籤

簡介

喺NeuroDriver你係管理一隊車手,而唔係自己揸車。遊戲有預設訓練好嘅車手,你都可以用訓練模式自己培養頂級車手。其實唔訓練都可以過關,但提升車手有優勢。你可以喺選項選單自創車手。腦容量視乎架構:多層感知機可以有多啲神經元同隱藏層,長短期記憶(LSTM)因為架構關係有更多隱藏神經元同連結,影響運算速度。應用新腦數值會重設現有車手,但你可以隨時改基因參數而唔會自動重設。現用嘅機器學習技術屬於神經進化演算法理論,結合神經網絡同進化/基因演算法。有問題可以問我,或者上wiki睇下,值得一讀!

玩法說明

# 玩街機賽、錦標賽或特別活動賺錢。# 可以改變駕駛風格,影響速度同油耗。# 可以訓練車手提升實力(預設車手都唔錯)。# 集齊所有車同升級。# 所有賽事拎最高排名。# 用賽道編輯器自創新賽道。

開發者更新

Aug 23, 2015 8:28am

New Version out now! All tracks updated plus an additional training track!

Changelog 1.4.0:

  • replaced all tracks by tracks derived from original DTM series
  • added derived version of famous GranTourismo™ ComplexString
  • minor changes related to more realistic car speeds (visualization)
  • fuel is now at 180 (still using 1 unit per second at “normal” drive style)

留言

0/1000
sgschult avatar

sgschult

Jun. 16, 2015

31
0

Very frustrating when you have perfect racers in training, but then they all crash into each other and can't complete a lap in race mode.

sem23
sem23 開發者

Oh yeah! I know what you mean... I think it's because they never learn to "overtake". I tried to implement a scenario for learning exactly this, but my first try was not successful, but next tests are running to see how it is possible to train this. But as theory says: everything you want to learn - you are able to, but it depends on the environment ;-) My first try: I started a single "hunted" car, with enabled collision and vision, slower than others and in some distance in front of them, then I started all the others and hoped that they would learn to overtake the "hunted" car... LOL... They didn't, they learned evevrything from oscillating from left to rigtht all over the track to driving minimum distance to the barrier, but did not learn to do something what we would call an overtake maneuver :-D

TheDiscoverer avatar

TheDiscoverer

Jun. 10, 2015

36
2

nice game idea,racing + idle never before so much tried...the game needs a short intro and not a 6 paged-tutorial,besides that good game;)

sem23
sem23 開發者

This encourages me in the idea to split up the game in two parts: the "nerdy" experimenting part of training, and the gaming part which could be something like Gran Tourismo's Bspec-Mode, where you manage your racing team. Then the user could decide what he wants to do, just playing an idle-racing / management game, or having a look into neuroscience. Of course you will be able to do both.

Jondean avatar

Jondean

Jun. 11, 2015

23
1

tried building a track, but their needs to be more track parts to complete it, unless you can rotate the track parts.

sem23
sem23 開發者

Sorry for the confuse... the editor is not explained yet. You can rotate the tiles by "right mouse button click" and the plus and minus are for resizing. I will add an in-editor tutorial for making this more clear. Thanks for playing and testing the editor in this state! (I know that it is really hard to build a track at moment!)

TheDiscoverer avatar

TheDiscoverer

Jun. 10, 2015

27
2

When i upgrade something of the car a description would be nice,not only pictures of anything we dont know

sem23
sem23 開發者

Thanks for input! This will be fixed next update!

Skull_Krusher avatar

Skull_Krusher

Jun. 15, 2015

15
1

What does power distribution do?

sem23
sem23 開發者

It is the ratio between acceleration and maximum speed. In current version (1.1.0) the value starts at 0.6 (60%) and its max value is 0.8 (80%). When tuning option comes back in game (planned in next version 1.2.0), you will be able to change it as you want, of course inside its limits.