Medieval
by squirrelfm
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安裝呢隻遊戲
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Medieval
Medieval 關聯標籤
簡介
更新 10/26/2011:1. 修正咗出名嘅「Pig Farm」問題。2. 加咗3個難度(而家預設係普通,game比以前易咗)。3. 仲有啲細微改動。可能要等大約24小時先更新到game檔案。———————-用滑鼠控制單位,箭咀捲動畫面。玩法好似w3,唔使特登報告。新塔類型會喺之後任務加落去。任務真係幾難,但擺啱塔同選啱都過到。原本想整個似DotA嘅game,所以控制先咁樣。可能下個版本就會有。玩得開心啲啦!:)
玩法說明
用滑鼠控制單位,箭咀鍵捲動畫面
留言
Dalton
Nov. 20, 2011
After playing this game for a bit, I have come to a conclusion. And that is: this game has very many great aspects about it, aside from it being more or less unattractive, the game actually pulls you to play more. Personally I think that is what should be done more often in most tower defense games. You see a lot of cutesy graphics or realistic graphics and you think "Oh that looks awesome" but when you play it you're like "This game sucks wieners". This game very damn hard to play, but it's fun. There is a diamond somewhere amongst all this excrement, all you need to do is polish it.
Veliq
Nov. 20, 2011
I must agree with Dalton's comments overall here. Using the spells from the turrets is difficult and a bit frustrating as they're currently designed, especially on a laptop. I need to be able to create shortcuts to selecting units, whether that's my builder or specific turrets with spells currently. There need to be hotkeys for using skills. Such as building arrow turrets and casting earthquakes. I've yet to see the need for building a second wisp, as turrets don't seem to be damaged, maybe I just haven't come across the right enemies yet. 3/5, with a bit more ease in the user interface easily 4/5 if not 5 outright.
qwasek
Nov. 21, 2011
So uhm... why does my tower of blades upgrade into pig farm?
Dalton
Nov. 20, 2011
Some advice: figure out how to change the skills around so that when you want to cast a towers skill, you aren't clicking that tower, then clicking the skill, then clicking where you want to cast it. Maybe make it so when you click the skill it is casted around the tower. For example, earth quake. I don't even see that it makes a difference right now. More advice: The towers have a problem of sticking to ONE enemy, even if that enemy goes out of range the tower will continue to shoot it.... This is basically retarded... Basically. The tower should have a range in which it attacks targets, and once the target goes out of that range, it chooses a new one. Thereby putting into action a method where enemies gradually lose hp as they go down the trail where all your towers are placed. If you make the range too big the towers will just attack the front group of enemies continuously, leaving the back group and all the other groups with full HP. This is not good.
Dalton
Nov. 20, 2011
More ADVICEE!!!!!!: the amount of gold dropped by each monster isn't enough. A lot of the time I found myself only able to purchase new, weaker towers, rather than upgrade my already existing weak towers due to the increase in number of enemies and increase in their power as well. I tried waiting for enough money to upgrade, but I just end up losing the level early. I tried just maximizing all the weak towers to a point where I had like 40 of them just lined up, and none where upgraded. That just puts off your defeat til the later rounds. All in all you could definitely make this game so much better, and easier... cough... and I'm sure it won't be a problem. I look forward to playing this game in the future, after some must needed changes/updates/whatever the hell you guys do to games.
PS. sorry for the 3 posts. I just wanted to make sure I got all my ideas down.
Hey, thanks for feedback, agreed almost on all point. I've actually figured some of this out already) But it was too late. Well will try to do what I can.