Dash'n Knights
by turnA
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Dash'n Knights
Dash'n Knights 關聯標籤
簡介
跟住Dash同佢啲Dashing Knights一齊,揭開北方大陸神秘邪惡組織嘅真面目!以Dashing Knights身份,玩呢款獨特撞球式回合制策略/RPG混合game!打贏每一關同額外挑戰,解鎖各種升級同大量成就。你幫唔幫到Dashing Knights完成旅程?- 揀Move指令,揀敵人方向就會向佢哋移動,撞到敵人會自動攻擊。- 揀Defend指令原地防守,減半受傷。- 揀Counter指令原地反擊,有人打你就自動還擊。- 揀Item指令用各種藥水同裝備元素武器。*編輯*。上首頁?嘩!:D。多謝大家意見同支持!我會盡量解決大家提出嘅問題。
玩法說明
只用滑鼠。
開發者更新
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed
FAQ
留言
Neafariousdeath
Apr. 24, 2012
very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.
You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)
TMINTH
Apr. 23, 2012
The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.
I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.
azzondean
Apr. 25, 2012
TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.
Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.
phoenix_reborn
Apr. 29, 2012
awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!
Atrius2242
Apr. 23, 2012
Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.
I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?