Planet Juicer

Planet Juicer

by yellowbouncyball
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Planet Juicer

評價:
3.7
推出時間: August 07, 2012
上次更新: August 16, 2012

Planet Juicer 關聯標籤

簡介

Planet Juicer。Core Juice Corporation等你守住佢哋部鑽機,等佢哋抽星球核心。星球核心會用嚟生產「Core Juice」。你有冇本事靠建造單位同研究新科技守住鑽機?*主要特色*:# 靚卡通畫風。# 原創復古配樂。# 14個遊戲內成就。# 深度研究樹,解鎖新單位同升級。# 角色配音。# 只用滑鼠操作。# 3個世界。# 世界1有10波敵人同大Boss。# 世界2有15波同Boss。# 世界3有20波同Boss。# 5種防禦單位,每種有3級升級。# 軌道地雷同導向鐳射。# 注射回血單位。# 防禦牆可以擋敵人攻擊或者起單位。通關後可以繼續玩,用晒你研究到嘅嘢。

玩法說明

只用滑鼠操作

開發者更新

Aug 10, 2012 10:01pm

Updated game file-
Fixed the 2% load freeze up bug
Fixed the wording on the Obama Achievement (Our apologies to anybody who was offended by that. It was not us expressing any political views but was something that was overlooked )

FAQ

留言

0/1000
single_till2010 avatar

single_till2010

Aug. 13, 2012

490
17

There should be a way to remove the orbital mines after placing them. A mistake placement will result in loss of a defensive space.

tenchi avatar

tenchi

Jul. 25, 2012

890
43

If you wanted to replay the previous levels, you have to click the current challenge first, that needs to be changed to ease confusion for the "easy go-ers". Also, with just the 3 levels, I don't see how the "hard-core" gamers would want to keep playing, there should probably be one or two more (difficulties of "extreme" and/or "nightmare" with 25-30 waves, respectively)

gocougs avatar

gocougs

Aug. 02, 2012

749
36

the only thing i could add would be for the melee type units to have more hp against ranged, in the tank levels they are completely useless because they die so fast

Sharkhunter avatar

Sharkhunter

Jul. 25, 2012

776
41

as Tenchi said, you need alot more than 3 levels. At least 3 easy, 3 medium, 3 hard, and an extreme. That way people dont have to replay the levels.

Angel0fDoom avatar

Angel0fDoom

Aug. 07, 2012

723
45

Graphics and sound top notch, wouldn't change them. Story... too short, but add in another 6-9 levels and we have a challenge. Maybe an endurance/endless mode where all the different planets come and invade the home planet? Overall i did see a few issues. if at the end of a wave you have the build menu open the game just hangs till you get out of the menu. (sometimes as long as 45 seconds after the menu is closed) Also im not sure if its meant to be this way but your top and bottom lanes get next to no attackers, on many levels i just had a single gunner in them and that was it... overall i didnt think the jump between levels was too bad, starting with as little as 1000 on each level i had little issue. overall 4/5 just because it was a little too short.