Rbots
开发者 A10_com
Rbots
Rbots 的标签
简介
引导滚动的机器人头回到它们的身体上,身体还会跳舞。独特的平台机制,真正的一键式操作!烧脑关卡设计:翻转重力、引爆炸弹、发射大炮!
玩法说明
按空格键或点击鼠标激活磁铁
开发者更新
Hey guys, the appstore game is free for 24 hours! Only this Friday!
评论
sew2004
Aug. 27, 2012
Dance Dance Robolution Badge
Frivolousdeviant
Aug. 23, 2012
Perhaps I am just spoiled by other games? But I wanted to be spending those coins on upgrades! Even purely cosmetic ones.
In the iPhone game the coins are what you use to unlock levels. So you can pass all levels, but you need X coins to unlock the next world, which adds a lot of replay value :) Here they're just in to make you feel better. We played around a lot with the idea of upgrades and in the current concept they wouldn't make much sense and would need a completely different level design. We did make cosmetic changes to the robots, but they all behave the same way since the core gameplay is about getting from point A to B by timing your touch event.
lakesnakes
Aug. 23, 2012
Speed up that ball!
Nightblain
Aug. 23, 2012
The gravity and friction mechanics don't make sense. I get that you wanted to make it easier for everyone by making him roll slowly down hills, but it doesn't feel right and actually makes the game mechanics feel tedious and sluggish. It'd be a great game otherwise.
In the iPhone game we were able to nail that friction/gravity feeling. But that uses a different physics engine. In Flash this is as best as we could make it. It sometimes feels weird, but as you said, it makes it more accessible to other people.
Elmyr
Aug. 23, 2012
Great game. Yes, the light gravity and heavy friction did detract a bit, but not much. It was also a bit too easy, but still challenging at times and not so easy that it was ever boring. It was also a bit too short, but at least you know someone enjoyed your game if they make that complaint. Still, despite those minor complaints it's an easy 5/5.