Invader Breaker
开发者 Abigayl
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Invader Breaker
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简介
太空侵略者遇上打砖块!准备好迎接疯狂动作,打碎方块释放7种强化道具,用它们对抗8种独特敌人。本游戏为GiTD比赛4天18小时内制作。和往常一样,所有收入(包括打赏、广告等)100%捐赠慈善。
玩法说明
WASD或方向键移动。鼠标瞄准首次发射小球。R重试。0/+/-调整音乐音量或静音/取消静音。
敌人/方块掉落:
红色=球威力(更快击杀敌人)。橙色=球生成速度(更快制造球)。黄色=侧面激光(可伤敌,也可能伤到你和你的球)。绿色=挡板大小。青色=游戏速度。蓝色=底部弹板(接住漏掉的球)。紫色=生命值。
敌人:
红色=朝你发射子弹。橙色=向下发射子弹。黄色=发射激光(击杀可停止激光)。绿色=随机方向发射子弹。青色=左上角俯冲。蓝色=右上角俯冲。紫红色=8向射击(祝你好运:P)。母舰=被击中即死
开发者更新
PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friends… too many to list you all, sorry
评论
Abigayl
Feb. 12, 2012
Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)
PineyMike
Feb. 12, 2012
This is a game that definitely goes "practice makes perfect"
Very nice job, glad I gave it more then one go
Thanks. The entire point of all of my games is to be addictive :D
Aesica
Feb. 12, 2012
So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?
I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(
lSWATLLAMA
Feb. 11, 2012
I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!
Thanks Llama :)
kingorkami
Feb. 12, 2012
Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.
Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.
There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...