Canabalt
开发者 AdamAtomic
Canabalt
Canabalt 的标签
简介
Outrun the demolition of your city with just one button!
玩法说明
Run as far as you can. Press X, C or Space to jump.
FAQ
什么是 Canabalt?
Canabalt 是由 Adam Saltsman 开发的快节奏无尽奔跑游戏,玩家需要操控角色逃离崩塌的城市。
Canabalt 是谁制作的?
Canabalt 由 Adam Saltsman(AdamAtomic)开发,音乐由 Danny Baranowsky 作曲。
Canabalt 怎么玩?
在 Canabalt 中,你需要让角色不断从一栋楼跳到另一栋楼,避开障碍和空隙,目标是尽可能长时间生存。
Canabalt 的主要目标是什么?
Canabalt 的主要目标是在不掉落或撞上障碍的情况下,尽可能跑得更远,争取高分。
Canabalt 有升级或进度系统吗?
Canabalt 没有升级或进度系统,游戏核心在于反应速度、操作技巧和挑战最长距离。
开发者更新
UPDATE! Canabalt coming to the iPhone later this month – http://canabalt.com/
评论
Gephydrophobia
May. 07, 2011
Worst part, jumping in the windows. Best part, jumping out the windows
Doctor_K
Feb. 26, 2013
Forget the giant death machines in the future. Windows are the true killers.
Aaants
Jul. 01, 2010
I've played this to death now and noticed a few things, hope this helps:
Keep a slow pace! The platform 'spawns' are calculated based on your speed - meaning there will never be a platform that is unreachable at your current speed. Obviously if you hit a crate after the platform has spawned there's a chance you won't have the pace to make it but by keeping a low pace all the time you reduce that risk significantly. Crates near the start of a building give you a good chance to build speed back up before the next jump anyway, so hit them when possible - just avoid double crates.
Don't jump further than you need to! If you aim to land on the first few centimetres of each platform you make windows and falling grinders much less of a problem. Grinders seem to fall exactly in the middle of their platforms, so by landing early you have a better chance of getting over them and back to solid ground in time for your next jump.
<3 Canabalt!
spwack
Feb. 06, 2013
This game has the best unexplained backstory of all time 5/5
TjoCC
Jun. 24, 2010
hate it when you hit right above the window and miss