Zombies, Inc.
开发者 AethosGames
Zombies, Inc.
Zombies, Inc. 的标签
简介
你是一家僵尸开发公司的CEO,征服世界是你的使命!征服13块领地,解锁并升级你的僵尸!向僵尸群体出售物品,升级公司,统治全球!三种难度共30项成就等你解锁。
玩法说明
用鼠标点击操作。
FAQ
常见问题解答
什么是Zombies Inc?
Zombies Inc是一款由Aethos Games开发的放置增量游戏,你将经营一家僵尸公司,目标是征服世界。
Zombies Inc怎么玩?
在Zombies Inc中,你需要制造并升级僵尸,派遣它们征服各国,通过赚取利润不断壮大你的亡灵帝国,玩法典型于放置点击类游戏。
Zombies Inc的主要成长系统有哪些?
游戏包含僵尸生产升级、设施强化以及随着征服世界解锁的新能力。
Zombies Inc支持离线收益吗?
是的,Zombies Inc支持离线收益,即使你不在线,僵尸帝国也会持续发展。
Zombies Inc有哪些亮点?
Zombies Inc包含国家征服机制、多样僵尸升级路线,以及以公司管理为主题的放置玩法。
开发者更新
Sorry about the juggernaut bug, fixed now.
//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.
///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!
//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:
The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.
If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.
You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.
评论
pacattack25
Jun. 18, 2013
"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?
n4tth3bug
Feb. 23, 2012
They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!
A rich one hopefully.
havoc777
Jun. 01, 2016
Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.
Vitrivius
Feb. 23, 2012
Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.
Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.
That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!
Xervicx
Feb. 27, 2012
Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?