Nirvana Pilot Yume Promo

Nirvana Pilot Yume Promo

开发者 Dev9K
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Nirvana Pilot Yume Promo

评分:
3.0
上架时间: September 03, 2017
最近更新: October 21, 2017
开发者: Dev9K

Nirvana Pilot Yume Promo 的标签

简介

一款融合竞速、合成波视觉小说冒险的游戏,深受80年代动漫启发。Nirvana Pilot Yume 是一段救赎之旅:赢回你在阿尔巴普罗西玛顶级飞行员中的地位,并找回失去的爱情!你将驾驭超引擎的极速,在复古动感的原声带中穿梭,在每场比赛之间的故事事件中做出抉择。

玩法说明

视觉小说操作:鼠标。
竞速操作:A:左转。D:右转。S:刹车。空格:跳跃

评论

0/1000
zordax avatar

zordax

Sep. 04, 2017

2
0

Great game. Nice story (I got after one minute) and nice visuals. Only con : tooooooo short.

Dev9K
Dev9K 开发者

Thank you Zordax! This is just a preview of the game, which will be muuuch longer :) Stay tuned for news!

hercludes avatar

hercludes

Sep. 04, 2017

2
0

I'm going to put emphasis on critique as this isn't a complete product. Half of the game is spent loading. The ship controls are very slidy and the jumping is unresponsive after you have landed. You haven't shown any fun gameplay mechanics, the obstacles are all rectangles, and there's nothing visually interesting about the levels. I imagine since this is a visual novel, if you were to put emphasis on making the levels visually interesting then it might do better. Personally, if the environment were crafted from procedural raymarched signed distance fields, this would make me much more interested in this product. Good luck nonetheless.

Dev9K
Dev9K 开发者

Hi! Thanks a lot for your feedback, critiques are very useful for us to work on weak spots :) In terms of mechanics, we are working on moving obstacles, explosive track areas and flickering areas. What do you think about it? And what addition would you like to see? Regarding the jump, the idea is that you can't jump continuously, otherwise you could just jump-fly over holes. How would you improve that? Maybe an animation of the ship bouncing when landing? Thanks!

petesahooligan avatar

petesahooligan

Sep. 05, 2017

1
0

I would love to see more developmental attention put to the level and gameplay action. The racing activity is the core of the game. While I like the dialog, there's too much of it and it seems irrelevant to the gameplay. Tying these two together might improve this... perhaps the track design reflecting your dialog choices. More importantly, there should be more interactions with the racing portion of the game.

Dev9K
Dev9K 开发者

Hi, thank you for your comment! We plan to put more emphasis on the Nirvana Sinc mechanic: during the story events you'll have more choices that have an effect on it. This will impact straight on the races making them more difficult or less difficult. What do you think about it? Do you have other suggestions?

ded_banzai avatar

ded_banzai

Sep. 04, 2017

1
0

The start was great, but the laggy controls kill it all...

Dev9K
Dev9K 开发者

Hi! I'm sorry about the trouble with the controls. Can you please elaborate more on what was the issue and how you would propose to improve it? Thanks!

KaisarDragon avatar

KaisarDragon

Oct. 24, 2017

0
0

If you are going for visual novel, you'll need to work on that writing. The exposition was sudden and jarring. This is ignoring grammar, sentence structure, etc. You dumped a lot of info in a little amount of time. What we didn't get was how our character was supposedly the best. From the journalist, all we saw is our failure and how we never properly trained. If it had been 10 years of inactivity after a fatal accident, why the hell would Yume want the character as an Eye? The gameplay I assume will be polished over time. If you want people to care about these races you'll need to work on that story. I know people are telling you gameplay is the key ingredient, but you only need to cinch that once. The linking story is what you are presenting. I want to know why I am racing.