Necromancer's Quest Beta

Necromancer's Quest Beta

开发者 ExperaGameStudio
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Necromancer's Quest Beta

评分:
3.3
上架时间: September 23, 2015
最近更新: September 23, 2015

Necromancer's Quest Beta 的标签

简介

在遥远世界的四国之地,这是一个动荡的区域,死灵术和黑魔法被人们畏惧和憎恶。然而,一位年轻而强大的死灵法师想向国家证明,死灵术并非一定是“邪恶”的艺术;为此,他将用自己的技能和亡灵军队帮助人们、完成任务。 《死灵法师的任务》是一款回合制策略游戏:建造并扩展你的死灵之城,收集资源,召唤亡灵士兵,完成任务并抵御敌人入侵,向世界证明好死灵法师也存在!
注意:本游戏仍为测试版,未来几周可能会有较大改动,我们会根据反馈不断优化。故事目前只是序章,未来会有更宏大的剧情。测试期间我们只会做小修正和平衡调整,大修会在最终版上线。
Chrome用户提示:
我们很快会发布WebGL版本以适配Chrome。由于Unity WebGL编译器仍为预览版,无法保证没有技术问题。如遇问题,可尝试用Firefox并安装Unity Web Player。

玩法说明

新游戏开始时会有“玩法说明”,也可随时在日记中查看。阅读日记可了解死灵法师的故事。
购买建筑、单位和法术请通过左上角的领地面板。
查看单位数、法力和金币消耗、声望、军力、激活法术、现有建筑、死灵之城生命值等信息请通过左下角的总览面板。
任务请在右上角的任务面板查看。
游戏日志在右下角,可查看当前回合数和事件。
收集资源可在死灵之城建造多种建筑,或通过完成任务、击败入侵获得。
入侵将在第十回合后随机开始,难度随回合提升,务必保持警惕。
提示:开始任务前请仔细查看难度;如果选择了太难的战斗,可以选择撤退。如果战斗失败,军队全灭,可读取上一次自动保存的进度(每回合自动保存)。

评论

0/1000
ExperaGameStudio avatar

ExperaGameStudio

Sep. 23, 2015

39
0

FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.

grivas avatar

grivas

Sep. 23, 2015

19
0

During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)

ExperaGameStudio
ExperaGameStudio 开发者

Those are very good ideas! Thank you! We'll consider them and try to insert them in a future release, if possible. Right now we couldn't find a way to make a "neverending mode", but we'll see what we'll be able to do. Thank you again and keep having fun! ;)

erifnevow avatar

erifnevow

Sep. 23, 2015

12
0

I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.

ExperaGameStudio
ExperaGameStudio 开发者

Thank you! We'll consider all of your ideas for the next release... thank you for helping us improving! :)

FireNinja2013 avatar

FireNinja2013

Sep. 23, 2015

6
0

This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.

ExperaGameStudio
ExperaGameStudio 开发者

Your idea about the income boost in the late game is good, we're putting it down; about difficulty you met, as we said to the other players, in the beginning, it should be normal to find it hard; after many tries, though, you'll find out that you just have to find your strategy. One of us, in his first run, had the same difficulty you met; after 2-3 games, he got to destroy any invasion without any loss. Just keep trying! ;)

Avalus avatar

Avalus

Sep. 23, 2015

15
2

Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.

ExperaGameStudio
ExperaGameStudio 开发者

We surely appreciate your help! :) About the amount of units, you can easily see it in your domain: standing on the necromantic power icon (it will show you both your amount of units and their maximum number). About the cost for the market and the shrine, we could modify it in the future; right now, it is balanced so that you should be able to repay every market level within 2 turns. About the story, right now we had to put almost all of it in the diary, but maybe, in the future, we'll try some other way to show it. About the "idle" sensation we understand what you mean; on the other hand, unlikely idle games, in this one you have choices to make and you can loose. Anyway, we'll see what we'll be able to improve in the future! :) Thank you , tell us any other thought about the game you'll have and keep having fun!