Fractured Memories

Fractured Memories

开发者 FDInteractive
报告Bug
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Fractured Memories

评分:
3.0
上架时间: March 25, 2016
最近更新: May 13, 2016
开发者: FDInteractive

Fractured Memories 的标签

简介

公元4056年,仙女座星系的第三避难所前哨基地收到来自Vivar星团某颗行星的求救信号。我们的主角Alex接受任务,前往信号源所在的Steron星球,营救失踪的太空旅行者。
到达Steron后,Alex的飞船被某种东西摧毁。
收集失踪太空旅行者留下的记忆碎片,了解他们到达Steron时发生了什么。
现在他孤身一人,唯一的逃生办法就是找到发送信号的人,才有机会回家。

玩法说明

为获得更好的游戏体验,请使用Chrome 64位或Firefox 64位。
键盘操作1:A、D、W移动,J射击,I跳跃,L滑行,ESC暂停。
键盘操作2:方向键移动,C射击,X跳跃,Z滑行,ESC暂停。
支持XBOX 360手柄(Windows):左摇杆移动,X键射击,Y键跳跃,A键滑行。
获得能力后:
- 双重跳跃:落地后连续按跳跃键两次
- 滑行:按住左右方向键+滑行键,需要获得该能力后才能使用。

开发者更新

May 13, 2016 6:51pm

v1.3.4.3
Minor issues fixed

评论

0/1000
Solomon968 avatar

Solomon968

Apr. 21, 2016

3
0

Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length

Umbers avatar

Umbers

Apr. 20, 2016

2
0

It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.

FDInteractive
FDInteractive 开发者

Thank you for your feedback. We released a new version covering these suggestions. Regards.

Mozai avatar

Mozai

Mar. 31, 2016

6
1

inconsistent frame rate makes the jumping puzzles harder than they should be.

kcolloran avatar

kcolloran

May. 15, 2016

2
0

There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.

Kenaron avatar

Kenaron

May. 09, 2016

2
0

Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.