The Last Bunker
开发者 HyperHippoGames
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The Last Bunker
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简介
来自Hyper Hippo团队的全新原型!有人(绝对不是你)释放了一种可怕的病毒,把人们变成了无脑僵尸!幸运的是,你超级有钱又极度多疑,正好拥有最后的地堡!为那些疲惫(还有点臭)的群众打开大门,让他们逃离僵尸大军。当然……幸存者被救后还得为你效力,对吧?尽快让他们通过消毒、诊所、咖啡厅和物资仓库,然后进入你的实验室为你生产宝贵的科学点数。利用科学点数(以及僵尸或感激的幸存者掉落的黄金大脑)来升级你的地堡,比如增加炮塔、僵尸陷阱、提升幸存者刷新率和更强大的点击攻击。如果你厌倦了用鼠标爆僵尸,还可以使用技能在地堡前布置地雷和铁丝网。或者来一场空袭?——请注意,本游戏为早期Alpha“垂直切片”原型。未来还计划加入大量新功能和内容,但前提是你喜欢这个原型!请在下方评论你喜欢什么、不喜欢什么、希望看到什么新内容,以及你觉得应该添加什么。感谢游玩!
玩法说明
- 使用鼠标选择幸存者以给予短暂加速。
- 点击僵尸、Boss和战利品蜗牛对其造成伤害并暂时减速。
- 当有足够的幸存者在某个处理器(如消毒、诊所、咖啡厅或物资仓库)排队时,选择该处理器可让等待的幸存者通过。
- 在“研究与升级”中选择技能,拥有足够资源时即可生成或触发技能。
开发者更新
Thank you to everyone who has played and provided feedback thus far, please keep it coming!
评论
Selva
May. 25, 2017
Okay. Nice "Pre Alpha." Suggestions follow. 1. Get the stat and help buttons out of the active play area. Loosing a survivor because the zombie is hiding behind the stat button is inappropriate. 2. Get a pause button. 3. Make clear what the upgrades do. (Manager?) 4. You have a glitch where the heads sometimes face the wrong way. 5. Progression is a tad slow. 6. The turrets do not seem to be particularly useful 7. Please do something about the reverse telefraging. Survivors spawning it an existing zombie and dying as a result is not a good plan. 8). The throughput speeds of the various levels of entry seem unbalanced. I'm not seeing how this achieves anything other than a larger and larger lock up of survivors in the bureaucracy. 9. Zombies and survivors could use a bit more variety in appearance. But that's a quibble. 10. How do you loose? Zombies can not harm the base so...
Great feedback! thanks for taking the time. To quickly address your notes. UI is not final and will absolutely need to be moved. Pause is being worked on, but is difficult to add retroactively. We are absolutely working on it. Agreed, Tooltips and upgrade clarity are needed. The facing glitch is in our backlog and bugs us too :). Progression and balance is ongoing, but does feel to slow at the moment, agreed. The spawn wave system needs to be rebuilt, which should address the irritating telefragging you mention. By thoughput speeds do you mean spawn speeds for enemies? if so, this is being looked into for our spawn wave revision for sure. Variety in zombies, survivors and bosses both aesthetically and mechanically are planned. No lose conditions beyond loss of efficiency and time, this will be given depth as we develop. This includes allowing zombies/bosses to harm your structures for sure. Thanks again!
KhaoticFuture
Jul. 19, 2017
Something causes massive lag to build up slowly over time (after about 30 min it is very laggy) I think it may be the blood splatters since that is the only thing that I can see that is constantly added but never disappear.
Bandman87
May. 24, 2017
for some reason the lab is not producing science for me
Hi Bandman, I appreciate the bug feedback! I am looking into this issue now. I haven't been able to reproduce it, but will continue to try to nail it down. Thanks for playing! Edit - This should be fixed today with the patch. Please let us know if you experience any more issues!
primeoffense
May. 24, 2017
This is a really solid concept. I would suggest drastically expanding the turret's range so that it's actually useful and to decrease the constant clicking, which gets old kind of fast.
Hi Prime, Thanks for the kind words, very glad you enjoyed it. Agreed, I think the base range can be upped on the turrets. There is an upgrade to reduce the clicking required on enemies, but it is likely not enough. I definitely want to avoid click fatigue and have big plans to do so in the future, but in the interim I will look towards reducing this too. Thanks for playing! Edit - This has been increased with the latest patch released today. Give it a try!
me_amor007
May. 29, 2017
getting science... no problem, but the brains i need compared to the rate i get them (even after full upgrades) is terrible. Also the guns dont do much, i would like to know te power of clicking and the power of the guns compared to the strength off the zombies Keepit up and it wil be a graet game.
Hi Me_Amor007 Thanks for playing and the great feedback. We're looking into a potential bug with brains not dropping as much as they should for returning users. In addition to this, we're looking into adjusting the guns, zombie health scaling, brain drop scaling and click dmg scaling. Great idea about having the gun damage scaling with your click damage, we'll experiment with this and see how it works out. Stay tuned for updates soon and thanks again!