Idle Slime RPG
开发者 IOUaDOT
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Idle Slime RPG
Idle Slime RPG 的标签
简介
一款融合RPG与放置玩法的地牢冒险。组建最多四人的史莱姆英雄队伍,看着他们一路杀敌冲到100层,同时为你赚取经验值和金币,用于提升属性。
玩法说明
更新2:2015年3月16日 23:29。新增随机Boss关,详细说明见评论区。更新1:2015年3月16日 17:17。做了一些调整。普通攻击伤害现在为白色带蓝色描边,特殊攻击为绿色描边。中毒伤害为浅蓝色,酸液为橙色,流血仍为红色。离线挂机上限由4小时提升至10小时。每位英雄的行动条满后会自动攻击,目标随机选择。每层有5个阶段,每阶段30秒。通关所有阶段即可进入下一层。时间耗尽则重置当前阶段。更快通关可获得额外奖励。点击游戏画面中的英雄或右侧英雄标签可打开升级窗口,用金币升级。击杀敌人可获得经验值。所有升级按钮旁有说明,鼠标悬停可查看详情。若同一目标受到多种流血、中毒或酸液效果,持续时间叠加,但每0.5秒只计算最强效果。点击屏幕底部蓝色磁盘可保存进度。离线时英雄会自动为你收集金币,挂机上限10小时。感谢游玩,祝你愉快^_^。
评论
Mophtran
Mar. 15, 2015
Seems like a solid start. As others have said, more info would be great. People who play idle games tend to like to see all the numbers they can so they can watch them grow. Plus, with as little info that is given, the % numbers shown in the upgrade tooltips don't mean a whole ton.
I can see this becoming popular! Keep an eye on the feedback you get from players and I'm sure this'll rise in rating!
NormaTheNorman
Mar. 15, 2015
A portion (10%? 25%?) of the gained xp should be spread to all heroes, or even better transferred to weakest hero in order to avoid the lock of low xp heroes permanently falling behind. I also suggest a soft reset where slots and be added, and/or passive benefits added. Thanks for the game.
Tetranigma
Mar. 16, 2015
And thus, the solo merchant challenge begins... One man, his coin, and a legacy that will live on for generations.
JusBlock
Mar. 15, 2015
Any infos to status values would be helpfull. Upgrading damage, speed or whatever without any clue how much it increases is not that nice...
Vegetarian
Jun. 01, 2015
This is easily one of my favourite idle games. It's a shame, though, that I have to rate it so low due to the negative money bug I get with certain character combinations.