Mars Colonies Demo

Mars Colonies Demo

开发者 Kendja
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Mars Colonies Demo

评分:
3.7
上架时间: June 16, 2013
最近更新: November 30, 2014
开发者: Kendja

Mars Colonies Demo 的标签

简介

【2016年1月14日】[ 现在全新《火星殖民地》游戏进入公开BETA。你可以在这里试玩:] [ https://www.facebook.com/games/marscolonies/ ] 在火星上建立最成功的殖民地。用科学的力量!《火星殖民地》是一款关于建设和保护火星殖民地的即时战略游戏。雇佣有技能的殖民者,帮助他们在火星地震、沙尘暴等威胁下生存,并打造最成功的火星殖民地。用科学的力量!

玩法说明

* 使用[F]键加速游戏。* 将鼠标移动到建筑图标上时,可在弹出菜单中查看建筑所需的能量和水。放置新建筑后,如需能量或水,请务必连接电线和水管到建筑物西南侧的正确位置。若建筑缺水/能量,会出现警告图标。* 通过屏幕底部中间的“HIRE”按钮雇佣新殖民者。殖民者需要食物和氧气。* 点击右下角殖民者可查看其需求,可更改名字或解雇。* 在“JOBS”窗口为每个殖民者分配工作,虽然不是必须,但能提升效率。* 在“ORDER”窗口订购资源,缺氧或缺食物时很有用。* 按ESC取消建造模式。* 点击殖民者名字可重命名。* SHIFT+点击——拾取地面单位。

FAQ

常见问题解答

什么是 Mars Colonies?
Mars Colonies 是由 Kendja 开发的资源管理与策略游戏,玩家需要在火星上建设并管理殖民地。

Mars Colonies 怎么玩?
在 Mars Colonies 中,你需要管理殖民者、建造建筑,收集资源,维持生命支持系统,确保火星基地的生存。

Mars Colonies 的主要目标是什么?
Mars Colonies 的主要目标是通过平衡资源生产、升级建筑和保障殖民者生存,不断扩展你的火星殖民地。

Mars Colonies 有哪些成长系统?
Mars Colonies 支持建筑升级和扩展殖民地,随着游戏进展可建造更复杂的建筑。

Mars Colonies 可以在哪个平台游玩?
Mars Colonies 是一款基于浏览器的游戏,无需下载即可直接在线游玩。

开发者更新

Jun 19, 2013 12:10am

[1.05]

  • All research points are returned when you cancel not finished building.
  • You can see where building’s inputs are located when placing building. Green – energy, white – water.
  • You can set target minerals for mining by clicking on them.

评论

0/1000
Azgara avatar

Azgara

Jun. 16, 2013

919
21

1. My colonists sometimes randomly go into the enemy's base to fight them, for no reason.

2. I zoomed in to play the game, i can't imagine how anyone else could play it without zoom. Make an option to play it fullscreen.

3. Enable targetting minerals like we target bases. Also colonists should always go to the nearest mineral rather than go off into the unknown when there's plenty around.

4. Enable turning the buildings around.

5. I need to know if i'm producing more food and oxygen than what my colonists need. Or how fast they're consuming it.

That's it for now. It's awesome though, deserves a 5/5

stained12 avatar

stained12

Jun. 21, 2013

133
2

This game is underrated, it deserves a 4+ rating and that is an understatement. I like how all colonist have their own strengths and flaws. I would be nice to know the exact numbers: f.e. thick, speed reduced by X %. There should also be a way to skip a certain colonist to hire. I would recommend that you can pay X science to change all colonists to hire. Geotowers have two major flaws: (1) sometimes the best collection of resources is just below it and you have to destroy it and then build it again and (2) it is hard to defend cause it is sometimes far out of base. A solution to both problems would be that once you know where all the resources are, destroying the geo tower doesn't undo that knowledge. This game is really good and has much more potential. Make campaign longer, add single missions, let the player chose difficulty, add defensive towers, make an AI that can build the same things, more units/buildings, ... . 5/5.

Sleepingpill avatar

Sleepingpill

Jun. 16, 2013

569
17

need to be able to rotate buildings, and the output pipes needs to be way more obvious.

T86g avatar

T86g

Jun. 16, 2013

392
18

Nice concept, but:
You should be able to the pipeline ports before placing a building.
If my factories do not produce anything (because the storage is full) they should not use any energy.
Maybe you should get part of the building costs back after demolishing (especially if the building has not been used yet).

skultech avatar

skultech

Jun. 16, 2013

432
24

The most annoying thing in this game is that you need to know the port location for energy and water of every building to actually make a base. You don't even see the locations of it before you build it and this is a serious fault here as it is very very important.

Kendja
Kendja 开发者

Thanks, just updated the game. Now you can see where the ports are, when you placing building. Green for energy, white for water.