Idle Vikings RPG

Idle Vikings RPG

开发者 KingOg
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Idle Vikings RPG

评分:
3.5
上架时间: August 13, 2015
最近更新: August 24, 2015
开发者: KingOg

Idle Vikings RPG 的标签

简介

放置维京RPG为放置类游戏带来独特新意,将你——英雄本人——加入游戏,并以小段剧情呈现RPG故事!欢迎来到米德加德,这里有凶猛的维京人、强大的神祇、奇异的怪兽,还有无数战斧!在Idle Viking RPG中,创建属于你的英雄;决定你要成为怎样的领袖;带领你的维京同伴走向荣耀。你的定居点即使在你离线时也会持续收集资源,记得回来查看进度并升级!在古不列颠建立你的3个定居点,通过声望系统获得神祇祝福。每个定居点都献给奥丁、洛基和托尔三位强大神祇之一。收集海量资源,建设并升级定居点,训练你的英雄,在面对艰难抉择时果断决策。

玩法说明

通过分配工人或自己点击来收集资源。获得足够资源后完成定居点建设再进入下一个。每个定居点都从头开始,但你的英雄可以升级,数据会继承到下一个定居点。教程后你会看到屏幕顶部的多个标签页:
收集——点击收集资源!英雄技能等级越高,每次点击获得的资源越多。
建造——用于购买完成定居点所需的建筑和升级。
交易所——可以出售物品。分为三类(材料、制造物品和战利品)。
招募——雇佣工人为你收集资源!
生产——制作升级或出售所需的实用物品。
英雄——分配英雄活动,参与活动等!
地图——推进定居点进度。
设置——管理存档!
小提示:关闭游戏后再回来,你会发现定居点居民已经为你收集了许多资源,准备好下一步行动!点击屏幕底部的物品图标了解详情。也可以留意各界面上的问号按钮获取详细信息。维京人万岁!

开发者更新

Aug 24, 2015 5:48am

Have made a variety tweaks and fixes based on feedback and reports (thanks all!)

To mention some key changes:
– Scrolling on the production and building list screens should now be easier (although note that you can click and drag to move up and down!)
– The XP level caps now only take effect before you prestige.
– Values for selling food you have produced in settlement 1 has been increased to be more inline with their costs.

Other feedback raised is noted and not forgotten!

评论

0/1000
G_Prime avatar

G_Prime

Aug. 13, 2015

152
5

I'm not a Zoologist or anything but I'm Pretty sure that's not a picture of a goat.

KingOg
KingOg 开发者

Lol! Sadly we arent artists, so we had to use what we had. We did get an artist friend to help out with the Viking characters and map, but that was all. Hopefully if people like the game we might get an artist to help us out with some better icon and button images :)

ArtyD42 avatar

ArtyD42

Aug. 20, 2015

48
1

Third city needs to set an objective before you can choose to prestige or it's meaningless of a city.

KingOg
KingOg 开发者

Thank you - shall have a re-think on this!

Manaszunex avatar

Manaszunex

Aug. 15, 2015

88
3

The selling prices of the crafted items needs to be reexamined. It costs 15000 Boar Meat to make 100 Boar steak things, which sell for 300 each. Uncooked Boar sells for 3g a piece.

3x15000=45000 gold from selling uncooked.
100x300=30000 gold from selling cooked.

Why spend 15 minutes to create items that you will lose money on in the process? So far I haven't found any upgrades that require cooked meats to reach, so there is literally no point to the cooked foods other than the fish one, which gives you about a 4x yield compared to selling it raw.

KingOg
KingOg 开发者

Thanks for the feedback - shall certainly have another look at the costs. EDIT: Have improved the costs of the food you produce.

KaisarDragon avatar

KaisarDragon

Aug. 18, 2015

104
5

Claiming items made bit by bit is very annoying.

fyedakin avatar

fyedakin

Aug. 15, 2015

12
0

For those who haven't realized it yet: for building requirements higher tier resources can be used for lower tier production. This is why sometimes you can build without appearing to have the full requirements met with the baser resources. :)