FireCraft
开发者 Maxximy
FireCraft
FireCraft 的标签
简介
FireCraft让你自由打造属于自己的烟花火箭,并举办精彩的烟花秀。
制作火箭非常简单。你可以在空火箭中填充各种“弹丸”。每种弹丸都有独特的效果,有的用于推进,有的用于火花、闪光或各种爆炸。弹丸还分为十种不同颜色。这个系统的有趣之处在于,玩家可以无限组合弹丸,创造独一无二的火箭。
火箭制作完成后,可进行测试并保存用于烟花表演。表演时,所有保存的火箭都能发射,观众欣赏后你将获得现金奖励。现金可用于购买新弹丸、更大火箭和新表演场地。
特色:
* 49种不同烟花弹丸
* 每种弹丸有10种颜色
* 14个独特烟花表演场地
* 无限组合,打造专属烟花火箭
* 每一次爆炸都独一无二
FAQ
什么是Firecraft?
Firecraft是一款由Maxximy开发的放置类增量游戏,你需要创造并组合元素,制造出不同类型的火焰。
Firecraft怎么玩?
在Firecraft中,你从收集基础元素资源开始,通过合成不断发现新型火焰并解锁升级。
Firecraft的主要成长系统有哪些?
Firecraft的成长通过合成新火焰元素、解锁升级和提升资源产出实现,是一款典型的放置类游戏。
Firecraft支持离线进度吗?
支持,Firecraft允许你在离线时也能持续获得资源和进度。
Firecraft可以在哪个平台玩?
Firecraft是一款基于浏览器的放置游戏,可在Kongregate免费游玩。
开发者更新
- Various bugs fixed
- Better Performance
- Better usability when filling the rocket
- Better usability in the shows
- The shop has been revised completely
- Various bullets have been revised
- Help Screen
- Rockets can be tested anytime
- Earn additional diamonds when giving shows
- 8 brand new locations
- 39 new bullets (characters and numbers)
评论
Drifta01
Dec. 22, 2010
At first this game looked very poor. But then I realized that the game has decent depth to it with the bullet shop, upgrading the rocket, changing the location of firework show, viewing your show and etc. Maybe include a instruction manual of sort so beginners know what they're playing and what to do. Also, you should really explain what each bullet does. The concept is good and the game is also, albeit very rough on the edges and lacking direction/instruction.
Lukesky180
Dec. 22, 2010
this game is awesome! maybe you can add free "bullets"! + if you agree! Again, nice game! 5/5
444red444
Dec. 26, 2010
great game :P but i'd like it if you should not have to click the numers during the show because it shifts to the right and the left when i click it. maybe it's a idea to use the numberkeys on your keyboard?
kasnar
Jan. 05, 2011
U should add the option to go left and right while making a rocket with the "wasd" keys. Click and dragging gets annoying.. + if u agree
darkthing
Dec. 22, 2010
seems very easy to break... and I'm still not sure what was what before I broke it. Could really use some mouseovers/tooltips so I have some idea what to expect. Seems like a great concept and seems largely well implemented, but I suspect acouple of small flaws are letting it down.