Trigger Knight

Trigger Knight

开发者 Mintsphere
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Trigger Knight

评分:
3.7
上架时间: November 24, 2011
最近更新: April 02, 2012
开发者: Mintsphere

Trigger Knight 的标签

简介

一款实验性的迷你生存/RPG游戏,采用一键操作!引导骑士在生命耗尽前击败尽可能多的敌人!通过战斗收集金币,引导她获得更强的装备、治疗道具和神圣必杀技,快速决策挑战致命巨龙!

玩法说明

点击 - 行动。M/S - 静音音乐/音效。P - 暂停游戏。

FAQ

什么是 Trigger Knight?
Trigger Knight 是由 Mintsphere 开发的快节奏单键动作 RPG,玩家引导骑士在无尽战斗和升级中前进。

Trigger Knight 怎么玩?
在 Trigger Knight 中,你需要在合适时机点击,购买装备、治疗或迎战敌人,骑士会自动前进。

Trigger Knight 的主要玩法循环是什么?
Trigger Knight 的核心玩法是资源管理,在商店购买升级,尽可能长时间生存,对抗越来越强的敌人。

Trigger Knight 有成长或升级系统吗?
有,Trigger Knight 拥有升级系统,可购买临时武器、防具和治疗道具,提升每次闯关的生存能力。

Trigger Knight 是多人游戏还是单人游戏?
Trigger Knight 是一款单人动作游戏,适合在 PC 浏览器上快速反复游玩。

开发者更新

Nov 23, 2011 3:47am

THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HERE’S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/

Due to High demand of BGM Release, here’s the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/

I’m sorry the update is rather slow, we’re till struggling with it bows

====

LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.

fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical – 10% chance to do 2x Damage.

fix 1.2
New algorithm added – better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced – Player will score double hits more often.

Quickfix v1.1
Wolves nerfed, Battles made slower – albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.

v1.0
Game Uploaded, Supported Kong API

评论

0/1000
LesuneFrost avatar

LesuneFrost

Nov. 30, 2011

59
0

"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.

Apolluna avatar

Apolluna

Nov. 24, 2011

5082
86

Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!

drokly avatar

drokly

Nov. 24, 2011

3959
85

This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

Mintsphere
Mintsphere 开发者

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

kirbopher avatar

kirbopher

Nov. 24, 2011

3535
88

You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

ChicoTripa avatar

ChicoTripa

Nov. 24, 2011

3445
101

when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start