Punch Trees Punch Rocks Punch Monsters
开发者 Moczan
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Punch Trees Punch Rocks Punch Monsters
Punch Trees Punch Rocks Punch Monsters 的标签
简介
砍树、砸石头、打怪物
玩法说明
仅需鼠标操作
开发者更新
ver 0.5
- Dragons: after reaching certain levels you can challenge Dragon bosses for unique bonuses
- Ascend: defeat menacing Lich to prestige and get huge boost for Knight
- further UI improvements
- balance changes
评论
Geej15
Aug. 04, 2017
It would appear that my first reset kept the HEALTH of the tree asnd rock from the run before it while it reset the levels and reward. So now my 1damage woodcutter and miner are trying to get through like 30 health. First time they depleted its hp the hp reset. Not a permanent problem but could be very annoying later on.
DanielL152
May. 08, 2018
The huge jump between level 11 and 12 seems a bit odd. The enemies's health quadruples and their damage doubles, but they're only worth 10-20% more gold.
lotd20
May. 09, 2018
Resource level HP for the first 22 levels (with regards to @casimodo and @DarkPHINIX): 2, 3, 4, 6, 9, 14, 39, 65, 109, 182, 305, 513, 862, 1449, 2436, 4097, 6890, 11586, 19485, 32769, 55110, 92683
Note that gold resource production doesn't hit 100% by this point (I don't know if it even starts yet).
chocobonight
Aug. 05, 2017
Upgrading the tree/rock without any knowledge of what their hp will be after leveling up feels like garbage. There's no reason you should ever be worse off after an upgrade, especially considering how slow the gold gain increases vs costs. There either needs to be a way to go down in tree/rock levels, or to see the hp before buying the upgrades.
ShadowsII
Feb. 04, 2018
The boost to knight is not working properly. He gets a boost to all stats, but his attack speed remains unchanged. which is BS... and boosting only knight is stupid too. at you dont really need to boost the gatherers past a certain point