Ameblob
开发者 PankenwiCado
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Ameblob
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简介
从一个小小的细胞开始,吞噬比你小的敌人,不断成长,征服世界!吃掉敌人获得点数,用点数购买升级,强化你的细胞!
玩法说明
*操作方法*。* 用鼠标移动细胞。* 按住鼠标左键冲刺。* 鼠标中键或“P”键暂停。*遇到敌人时*。* 红色: 立即死亡。* 橙色: 变小再变大,但最终体积小于初始体积。* 黄色: 变小再变大,最终体积大于初始体积。* 原色: 可以安全吞噬。*特殊敌人*:* 绿色: 类似黄色,但可获得3个DNA点数!* 白色: 类似原色,但可获得1个DNA点数!
开发者更新
Yet again another minor version. The changes are:
- Added a new Stats page so you can look at all your highscores at once
- Added the possibility to, on Anthill Madness minigame, throw blob balls with any key on the keyboard (besides P which pauses)
- Fixed the bug on War Zone minigame and other minor bugs.
FAQ
评论
trashantboy
May. 31, 2020
Good little game. I think you have some kind of memory leak, though; if you spend too long in the boss mode, it starts to lag.
Hi trashantboy, thanks for the feedback! I will look through this. EDIT: I have made some changes, can you check whether it still lags?
artek123
May. 31, 2020
Time to name me in the Bullethell now xD
Great score!
xyzabc198
May. 17, 2020
Love the game, the updates are great, unfortunately, I apparently SUCK at it, and an't get past the insect zone :( lol
Lol! Maybe try a fresh start after some days, and I think you will rock it hehe thanks for the feedback!
Maat_Mons
Jun. 09, 2020
I think the changes you've made have been very positive. One more change I might suggest is to give the front fenders of cars the same treatment as beetle mandibles, make them stay red when the car is still capable of hurting you from that side.
Thanks for the feedback. This makes sense, I will implement it
say892
May. 30, 2020
Fun game! Middle click brings up the scroll mouse after pausing, and space bar just scrolls the page, so it's a bit awkward. Why not tradition "P" to pause? Also, the new upgrade menu could be accessible in the pause menu, since you can get quite a few DNA points while playing a game.
Thanks for the feedback! Regarding pause controls, adding 'P' is a good idea. Space was working before, but it is not now... I will try to sort this out. About the upgrade menu, one of the reasons to add it was to give the player a reason to try again after death, as many pointed out it was too frustrating. I guess adding the possibility to upgrade in-game will remove this purpose, won't it?