COLORUID-2 [HTML5]

COLORUID-2 [HTML5]

开发者 PasKuda13
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COLORUID-2 [HTML5]

评分:
3.7
上架时间: October 03, 2018
最近更新: November 11, 2018
开发者: PasKuda13

COLORUID-2 [HTML5] 的标签

简介

在有限步数内,通过涂色和合并现有颜色,让每一关变成单一颜色。

玩法说明

点击选择颜色,再点击关卡区域进行涂色。

开发者更新

Dec 3, 2018 10:16am

New game “COLORUID: Smiles” released! Let’s play:
https://www.kongregate.com/games/PasKuda13/coloruid-smiles

FAQ

评论

0/1000
Selva avatar

Selva

Oct. 07, 2018

882
21

I've never understood the point of putting a score on a puzzle game. (Actual puzzles. Not match three or Tetris etc.) I even less understand the point of it being based on a timer. Esp if resetting the puzzle resets the timer.

hatemakingnames avatar

hatemakingnames

Nov. 22, 2018

358
15

The timer is giving me anxiety

uudvkor avatar

uudvkor

Nov. 20, 2018

277
14

Not a bad game; although, this concept has been done before. As mentioned before, once you figure out the mechanic, all levels are solved reletively easily.

catom avatar

catom

Oct. 16, 2018

237
12

If you were going to take the time to alter the game by adding in a scoring mechanism (which doesn't really make sense for a puzzle game like this), why would you make no additional changes in the form of new puzzles or other features to set it apart from your two year old work.

Bozotic avatar

Bozotic

Oct. 03, 2018

132
9

Nice to see an extension, thank you! Just my personal preference, but the older symbols (box with central dot) just seemed "friendlier" somehow in the way they jiggled? The symbols sometimes seem to "stick" on an alignment that visually appears to be a reticle centered on 0,0. Maybe an artifact of the new shapes but it messes with the fluidity. Also the level-completion sound was maybe a little more wistful before? Or a bit slower tempo? Or maybe just my imagination :)