Roller Ten
开发者 Pat_AfterMoon
Roller Ten
Roller Ten 的标签
简介
滚动小球,避免掉落。收集正数直到达到10。超过目标后可收集部分负数。
玩法说明
用左右方向键或A/D键控制小球移动。通关、掉落虚空或碰到尖刺时,左键返回菜单,右键重试或进入下一关。高难度关卡会有加速坡道、尖刺、更窄的平台和更多负数。此游戏最初为Kongregate Game Jam 2七日开发,主题为“数字10”,副主题为“无暴力”“口技音效”“双按钮”。
开发者更新
Update 16.12a
- After ten attempts, if you can’t beat a level, a new button will allow you to bypass that level and try the next. Your progression will be saved only if you can beat the next level.
This feature was added because the difficulty is not always well balanced and some levels like the 28 or the 36 are extremely hard in comparison to the next levels. I don’t want to modify the 50 actual levels because of the existing scores in the leader-board.
- Fixed a bug where displayed time was sometime different than real time sent to the Kongregate leader-board.
FAQ
评论
Kastellan
Nov. 11, 2016
Good physics, great graphics, good flow, excellent!
Thanks, glad you like it.
RevelBase
Nov. 12, 2016
I enjoyed the game in general, but it has big lags sometimes. This makes it really hard to control the ball when they happen at the wrong time. Could be the garbage collector, but best would be to do some profiling.
Thanks for your comment and for pointing that. I've see that lag issue on my notebook, profiling is added to my ToDo list ;)
DubaiBunnies
Jun. 19, 2017
Perfect game
MattMaN
Dec. 03, 2016
I'm not sure which aspect of the lategame red walls annoys me more: the fact that they're there or the fact that it's just *barely* possible to roll around them.
Goldman10101
Dec. 03, 2016
5. 23 27 29 31 33