Space Hammer 2

Space Hammer 2

开发者 Qlaz
举报游戏
Loading ad...

Space Hammer 2

评分:
3.1
上架时间: August 14, 2010
最近更新: January 18, 2013
开发者: Qlaz

Space Hammer 2 的标签

简介

你能阻止入侵吗?在这款硬核太空射击游戏中试试吧!这是我的第一款游戏,请评分和留言!欢迎各种建议。整个游戏大约10分钟,有自动保存系统,随时可以继续游戏。补充:* 回应一些评论:是的,游戏名为“Space Hammer 2”,因为它是我第一款游戏的另一个版本。你可以访问我的主页,试玩“Space Hammer(测试版)”和“Space Hammer”。你会发现版本不同,但不能说是不同的游戏。

玩法说明

方向键或WASD移动。空格开启护盾。P暂停。M切换音乐。L切换音效。G切换网格。Z切换自动射击。CTRL射击(若未开启自动射击)。——如果你觉得游戏值得徽章,请高分评价。;)

开发者更新

Aug 14, 2010 11:02am

New features:
- achievements (can’t be done in trivial mode)
- working highscore board (Well, I hope it will work – need 50 submits to show up.)
- new ship images for every upgrade
- some new sounds
- bigger enemie pointers
- new option buttons (togle grid, autoshot, exit)

Edit:
Highscore bug fixed. Sorry for the inconvenience of the first players. The game was sending score without bonus points (difficulty multiplier etc). Be lenient please, it’s my first working highscore board. :P

评论

0/1000
ammar18 avatar

ammar18

Sep. 04, 2010

15
3

good game.it gets better and better!
if you make a Space Hammer 3 you should custom you ship from the outside or maybe put more upgrades like lightning bolt
but overall the games good
Keep it up!

NinjaOfWar avatar

NinjaOfWar

Aug. 15, 2010

12
3

Very nice. I would have liked a more complex upgrade system, with rockets or other things. But overall very nice.

Cirdua avatar

Cirdua

Aug. 15, 2010

19
6

*facepalm*I didn't realize I could go up/down as well as 'till the bossfight... *double facepalm* I could've killed the enemies that had gotten past me... *deskface* I could have gotten them upgrade points as well!

Avengur avatar

Avengur

Aug. 15, 2010

18
7

To start, props on your first game.
I like:
The scrolling, it made the game seem more open
The fast pace, took me a second to figure things out, but it never let up
The fact that it got to the point that I died, even on Normal

There's some polishing that could always be done, but as far as fitting into the category of scrolling space shooters, this was pretty alright. I don't know if this incarnation is a possible building block for a -great- game, but it's a good foot in the door for a new creator. I salute an enabler of my procrastination and thank you for your time.

dimblenut avatar

dimblenut

Aug. 14, 2010

24
11

Here's my advice:

Its too easy. People don't like winning as much if there's no chance of losing, making bullets hurt more (but making them easier to dodge to keep it balanced) and applying a maximum health limit would make it easier to die, then if you made a continue system where very little (or nothing) was lost upon death, the player could have the thrill of finally beating a hard part, without having the feeling of spending 30 minutes getting upgrades just to lose them all, it's a win win.

TL;DR: Make it harder with a continue system and you'll have a great game.