Mr. Bree - Returning Home
开发者 TawStudio
Mr. Bree - Returning Home
Mr. Bree - Returning Home 的标签
简介
== 游戏已更新 - 添加了Kong API!==. Bree先生失忆了,忘记了回家的路!你要帮助他回家!为此,Bree先生必须穿越最深最危险的地方,逐步找回遗忘的动作技能,避开各种致命威胁,希望能再次见到家人。# 5个隐藏关卡。# 4种游戏模式。# 原创音乐。# 超过60项成就。# 挑战你的玩家技能!# 帮助一只顾家的猪回家团聚,感受温馨喜悦!官网:http://tawstudio.com/mrbree. 预告片:http://www.youtube.com/watch?v=CmYCnuOyOoY. 原声带可在Bandcamp、Amazon和iTunes获取!Bandcamp: http://bit.ly/yZdf1f . iTunes: http://bit.ly/zu60R4. Amazon: http://amzn.to/w3mBuz. 关注Bree先生和其他更新请上Twitter:twitter.com/tawstudio. 或Facebook:fb.com/tawstudio
玩法说明
左/右方向键或A/D = 移动。Shift或Z = 奔跑(学会后)。空格、X、W或上 = 跳跃(学会后)。下或S = 蹲下(学会后)
开发者更新
== Problems with the game controls? Please, try reducing the quality ==
We’re working hard to improve the control input lags! If you experience any issues, please leave a
comment or PM with your pc/browser configuration and Flash player version. It will be very helpful!
Sorry for any inconvenience!
Fixes & Changes in Mr. Bree – Returning Home v1.0.35:
- Level timers fixed
- Set text bubbles transparent
- levels balancing and better checkpoints placement
- fixed backgrounds and foregrounds
- Kongregate API added
(If your game is not on v1.0.35, please, refresh your browser to get the latest version)
Thanks everyone for the feedback! You guys are awesome!
Fixes & Changes in Mr. Bree – Returning Home v1.0.3:
- Levels 17-20 on reverse mode now works (gotta beat them in order)
- Several levels balanced
- Improved text triggers (bubbles) performance
- “Level 6 without running” achievement now working fine
- Optimized levels performance
Fixes & Changes in Mr. Bree – Returning Home v1.0.2:
- Wall jumping improved! Sorry for that!
- Several levels balancing
- Reduced the keyboard input lag a little (even better on chrome)
- Removed some blocking tiles on hardcore mode
FAQ
评论
ermacofpain
Feb. 15, 2012
Very nice game. A few things to note though. 1) The wall hug that allows you to jump off walls sometimes gets in the way of what your trying to do in an intense moment. 2) The ending was a little dissapointing, the way the game was flowing i was kinda in the mind set that something terrible would be revealed at the end. Now although that didnt happen, the actual ending just didn't have enough to it i was kinda hopeing to see him actually rejoin with his family instead of it just implying he did. 3) Maybe add a few checkpoints in the really difficult areas. I mean one reason that i almost stopped playing a few times is that i would do some really crazy shit and then have to redo it cause i accidentaly screwed up before there was another checkpoint. 4) Forget #2 while typing this the credits were rolling and i heard the music shift so i looked up at the game screen. Ending is no longer dissapointing at all =D
Haha! We're glad you enjoyed the ending! Could you suggest us which areas/levels are lacking checkpoints? Thanks! =)
xcona
Feb. 13, 2012
This game just won the award for most player rage quits :)
We've just updated the game with a better level balancing. Please tell us if it's still inhumanly hard! And sorry for any inconvenience! Thanks! =)
cevgar
Feb. 13, 2012
A couple suggestions: 1. Remappable keys. I found straddling space shift and R to be pretty darn awkward. 2. Recap all text bubbles the player activated at the end of the level. I can't dodge, plan my next jump and speed read at the same time.
patryn40
Feb. 14, 2012
Could be a great game... The play control was horrible. I can't count how many times I pressed jump and nothing happened. The wall jump mechanic was also horribly broken. This is not forgivable in a platformer.
The game's updated, please check if you are still having this issue. Thanks! =)
TawStudio
Feb. 15, 2012
The game just got updated (v1.0.3)!
Again, thanks everyone for the feedback! You're helping us a lot! You guys are awesome! =)