Progress Fight

Progress Fight

开发者 TotallyNotAViru5
报告Bug
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Progress Fight

评分:
3.6
上架时间: March 28, 2019
最近更新: April 22, 2019

Progress Fight 的标签

简介

你是否曾想过玩一款需要与进度条战斗的游戏?没有?那么现在你可以试试了。

玩法说明

L - 锁定怪物,A - 切换到左侧怪物,D - 切换到右侧怪物。左键点击。
Q - 打开任务窗口,P - 打开灵魂商店,S - 打开技能窗口,U - 打开升级窗口。ESC - 返回主界面。M - 打开地图。

开发者更新

Apr 22, 2019 11:20am

Update v0.8
- Changed skill system a bit(bugfixes, new skills, rebalanced old skills etc)
- bug fixes and QoL features

评论

0/1000
Hyratra4457 avatar

Hyratra4457

Aug. 19, 2019

40
0

We fight progress bars in this game, but why can't we fight the initialization progress bar?

mccl0215 avatar

mccl0215

Mar. 29, 2019

112
11

When you choose a weapon path. It should end at a different final weapon based on the route you took. For instance, if you went the high speed, low damage, then the final gun should be that. Or vice-versa. With the damage gun you could damage on final gun and speed gun would upgrade speed on final gun.

TotallyNotAViru5
TotallyNotAViru5 开发者

Now each route has different final weapon. But they all have only damage upgrade because fire rate with endless upgrades will soon became so fast that it will be impossible to display.

Tenzhi avatar

Tenzhi

Mar. 28, 2019

123
14

Tooltips for the weapons' branching paths to give an idea whether they focus on rate of fire/damage/etc. would be nice.

TotallyNotAViru5
TotallyNotAViru5 开发者

Done

Childflayer avatar

Childflayer

Mar. 30, 2019

24
2

Maybe give some kind of indicator that a particular monster is a quest monster? It's a bit annoying to have to keep checking the quest tab to remember what monster i need to grind for the next quest.

SirCuddly avatar

SirCuddly

Mar. 29, 2019

70
10

Would be nice if there was a way to hide completed quests

TotallyNotAViru5
TotallyNotAViru5 开发者

Done