Dragon Rescue
开发者 Trutruka
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Dragon Rescue
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简介
拯救最后一条龙,抵抗邪恶的E.I.S.公司,奋力对抗他们的机械军团,努力生存下去。这是一款俯视角射击游戏,拥有不同角色、多个关卡、凶狠的Boss和武器升级。如果你喜欢这款游戏,请给我们五星好评,这对我们非常重要。我们正在努力修复所有bug和问题。谢谢!卡在第4关?这里有攻略:http://www.youtube.com/watch?v=9Vw6223rbBE
玩法说明
按照游戏内提示操作。按 [ESC] 键暂停游戏。
开发者更新
IF YOU COMPLETED THE GAME AND DIDN’T SEE THE ENDING JUST KILL DR.RED AGAIN.
4th august update:
- FIXED ENDING! that was a small mistake in the code.
- Now with speed upgrades the character movement is more precise and not only faster
- Fixed a problem that prevented the ending from showing
- No more invisible enemies after retry levels! (we hope so!!)
- The dissapearing fireballs and D.Spirits in final levels should be fixed now, i just tested 89 times and it didn’t happen
- other minor bug fixes.
3th august update:
- Now the character flashes when a bullet hits it
- The bosses now indicate when they have low energy, so you know you are about to kill them
- Cloning boss fixed v3.0 (sorry about that)
- Lassers of the boss 4 now damages less
- Other minor bug fixes
2th august update:
- NOW WITH SAVEGAME
Reported bugs were fixed:
- Cloning boss is working as expected now
- Invisible boss after retry the level 5
- the dragon stopping to shoot fireballs with level 4 upgrade.
评论
Avalus
Aug. 03, 2011
I kinda like this game and the animations, but to be honest some dialogues sound a bit awkward to me.
Anyway, when I started playing the first thing that came to my mind was "Okay, this game needs a Hitbox". Next thing: Boss Health. Now, I know you made them flash when they are low on HP but that's just not the same. A Health Bar would be much more convenient (but maybe that's just me). Collecting stuff is annoying and a "magnet" upgrade would be wonderful! I didn't notice any real difference when upgrading flying speed, maybe that's a bug? Also it irritated me that this game is not finished yet (?). After the last available level Eva just says something implying the game will continue, but it doesn't. You should add a note or a screen saying that the game isn't finished yet after beating the last Mission. That's all for now, keep up the good work!
Thanks for your tips. We are listening and we will do a lot of change in the Second part. We will take your tips for the next part too. Thanks and play again :D
A4TH_Afirnis
Aug. 03, 2011
A health bar for the bosses would be a great thing :)
Now the bosses starts flashing when they are low on energy so you know they are about to die.
irrimn
Aug. 02, 2011
A few suggestions:
1) The dragon needs a "magnet" ability that draws money and energy towards him that is upgradeable.
2) The dragon also needs the ability to upgrade the blue bar, so the power can be used for longer periods of time when full and the blue bar can fill itself multiple times (IE; upgrade the blue bar once and you can have 2 full bars in reserve, twice you can have 3 full bars etc.) Full bars could be represented by small blue orbs just above the blue bar. Also, the blue bar should be able to be upgradable so you start the level with 1/2/3/4 full bar(s).
Furthermore, I think the dragon's main shot should be changeable (like different weapons) so that he could either have a shot/spread like is currently in the game, or he could have all shots forward. He could also have lasers that would be weaker but would have no travel time, whereas the bullet/shots have to travel to hit.
TLDR; MORE UPGRADES FOR EVERYTHING.
Great game so far btw, 5/5!
hey i like some of those ideas, but maybe is too late to include them in Dragon Rescue 1, we are taking notes for DR2 ;)
gater345
Aug. 03, 2011
this game seems neat but what I"m really inpressed about is that the devleper is lishting to our problems and acutaly fixing them
thank you ;) that's we are trying to do!
weman
Aug. 02, 2011
This Dragon must be REALLY good if they need a Gundam to take him out.