Space Incident
开发者 Vogd
Space Incident
Space Incident 的标签
简介
一段关于两名宇航员和一名UFO学者的互动故事,发生在火星与地球之间的飞船上。与宇航员对话,选择你的回答,记住你的决定关乎他们的生死!本故事有10种不同结局,还融入了一点心理学。新颖视角!v.4:修复部分Bug:)
v.5:增加了数据统计!
玩法说明
方向键或鼠标拖动飞船。点击鼠标与人对话并选择答案。
评论
Cloud011
Jun. 14, 2015
Nice game, but no checkpoints? I mean, if i wanna try something different, i have to restart from the beginning every time? That's unfair ;( Btw, very nice game :)
Come on, convinced. I will do checkpoints in the sequel
Plasterduck
Jun. 11, 2015
So in order to get total victory, we need to repeatedly break everything on the ship so everyone goes into mental breakdowns. Then they'll decide to talk to you and share important information about how not to kill everyone from oxygen deprivation or lose the shuttle when performing the braking manoeuvre?
Yes, that was my idea!
Jokokok
Jun. 11, 2015
I like how they all eat and sleep just next to the burning computers and machines.
"Oh come on! its just a burning computer! here, take a loaf of bread! what is the worst that can happe... BOOOOM!"
War is war, but dinner scheduled:)
SaphiresFlame
Jun. 12, 2015
Wow...being an A.I. is boring. If I had the ability to start a fire or something I think I would...just for something to do. Turn off oxygen and watch the people panic for awhile before turning it back on. Ah, to be an A.I. with such power!
I will write this in todo list for the next game:)
Natureguy85
Jun. 19, 2015
Interesting idea but two main problems. 1) The beginning is too much of the same. You put in many "endings" but to try to get them all I have to do the same thing over and over again before I get to what makes a difference. 2) In order to win I need to get info from the therapy sessions. These do not rise organically but instead I either have to be mean to the crew or make no progress over an over until I get the info.