Helichopter

Helichopter

开发者 VomitingTower
报告Bug
举报游戏
Loading ad...

Helichopter

评分:
2.9
上架时间: February 16, 2011
最近更新: February 22, 2011
开发者: VomitingTower

Helichopter 的标签

简介

直升机大战是一款超棒的游戏,你可以飞行、爆破、升级、建造炮塔并拯救平民。目标和其他游戏一样,消灭所有敌人并击败大Boss。我从1月10日开始制作直升机大战,98%的内容都是我独立完成。显然还有提升空间,但我真的很想为比赛提交作品,并证明你可以用Unity快速做出有趣的游戏。

玩法说明

WSAD飞行。左键射击机枪。右键发射追踪导弹,自动锁定距离鼠标最近的敌人。中键或拇指键花费$250投掷炸弹。空格键在购买后投放炮塔。Q和E旋转炮塔,点击小工具可自动开火。死亡后复活需花费$250。1、2、3、4可快速购买炮塔。左Shift激活拾取光束。更多说明请见游戏内。

开发者更新

Feb 16, 2011 2:47am

Build #4

  • Added Features***
    - Left Shift – Pickup Beam – lets you pick up your turrets and re place them around the map. Turrets that are picked up will update their upgrades.
    - Turret Limit – Now you can only have 25 turrets active at once.
    - Tank Crushing Damage – Now when tanks drive over your turrets they damage them as well.
    - GUI Elements – Numbers on damage, and money gained from enemy units. As well as a turret death indicator.
  • Fixes and Balancing *
    -Ground collision tweaked
    -More upgrades double in price when bought now
    -Bombs tweaked, more damage, cost $250
    -Boss Tank Tweaked
    -Advanced flight tweaked
    -Various other tweaks.

One more build to come. It’ll probably be done on Tuesday night.

Build #3

  • added features *
    -Bombs. Use your middle mouse
    -Helicopter blades now do damage to whatever they hit.
    -Options menu

评论

0/1000
clasher235 avatar

clasher235

Feb. 22, 2011

9
0

Love this update, and it saddens me that we only get one more. All in all, this is a great game, and I have come back many times to replay it. Here are a few things I would like to see in the next update: 1) Flying enemies- possibly deployed at airfields or flying in from afar. 2) Civillian uses. I know that rescueing a civillian increases income, but money is never really a problem, so it would be nice to be able to assign them to do other things such as repair the base, build robot allies, etc. 3) Turret selling. Sometimes I just want one of my turrets gone because it is essentially useless in this situation or I want to replace it with another one. 4) Structures. I'd like the ability to have a more substantial and permanent "Hold the Line" tactic. Perhaps allowing the construction of bases would add another layer of depth to the game. .

clasher235 avatar

clasher235

Feb. 22, 2011

7
0

Ah, sorry for the third comment in such a short time, but I just discovered another problem. Sometimes the large amounts of explosions and bullets on screen cause the game to crash. You may want to consider adding some graphics options. Another idea would be small/medium/large battlefields along with difficulty settings. The large battlefield would have many enemy bases, but you'd receive a massive base with heavy defenses , a high starting income, 3 different "sections", and a bigger turret limit. The medium battlefield would be what we have now, with 2 sections. The smaller battlefield would have very few enemy bases and only one section, but the base would be very small and weak, and the income would be low.

VomitingTower avatar

VomitingTower

Feb. 22, 2011

6
0

Thanks for the comments clasher! While the next update will be the last one for this game, I'm probably going to do another Helichopter game or two... They'll be similar but the game play/progression/levels will be actually planned out. I'll also have more than 5 days to do all of the art and get it working in game :p. I have previously thought about a lot of the issues you mentioned and it just came down to time in the end. Originally I did want to make enemy jets and helicopters, they'll be in future games. I also wanted to make a healing turret, a barricade, an anti missile laser turret and a AA/flak turret. I thought about selling turrets, but now that you can move them I didn't really feel like it was really needed. Maybe I'll look into putting that in quick.

sqeeb avatar

sqeeb

Feb. 22, 2011

6
0

awesome update, mowin' down peasants is 10 times more satisfying

clasher235 avatar

clasher235

Feb. 22, 2011

8
1

The 1,000 character limit forced me to devide my comment into 2 seperate ones, sorry.

Anyways, 5) Minor graphics improvements- You don't need to texture the background, it looks a lot better flat green. Also, try to round out the terrain if you can. 6) Animation. It bothers me that the enemy troops just sort of hover forward. 7) Civilian bugfix. I don't know if this has already been done, but the civilians sometimes jump out sideways and fail to find the base. 8) Rotation. Make the enemy troops and tanks rotate over the terrain realistically