Rivea
开发者 ZEGMAN
Rivea
Rivea 的标签
简介
有人说这是弹幕射击游戏?在无数关卡中躲避成千上万的彩色子弹,击败强大Boss!这是我对经典“弹幕射击”类型的改编,加入了升级系统和海量弹幕。为提升性能,关卡选择界面下的选项可调整细节。注意:如果出现黑屏,请耐心等待加载。
玩法说明
鼠标:移动飞船。点击:使用炸弹。Z:(已升级)使用慢速护盾。X:(已升级)使用金色护盾。P:暂停。Q:(暂停时)返回关卡选择。ESC:返回关卡选择。M:静音/取消静音。空格:对Boss射击。右键:静音选项。
评论
Andran1
Oct. 15, 2012
Just dodging bullets without having enemy ships to shoot at feels weird: where are the bullets coming from? Also, having the stream of coins dictate you where to be takes away the whole point of bullet hell: analyzing the patterns and figuring out how to dodge the bullet storm.
johnrebelent
Oct. 11, 2012
Good, but the theme-ing seems strange. I expect a fighter ship to shoot things.
NepDarDemov
Mar. 16, 2013
!emoswa
kyazu
Oct. 15, 2012
My previous comment refers to other versions of the game, chiefly the newgrounds version..and yes, they do have a scoring advantage over every player on Kongregate(though they lack a leaderboard posting.)
You have a good idea bout the bullet-slowing shield and the bullet absorption, but the player lacks the ability to switch back and forth between them freely. If you modified this, you could have a scoring system kind of akin to ESPgaluda (but not really...), which would definitely be a good thing.
On the subject of the slow shield, players should be allowed to disable its ability to remove bullets. Less bullets=less coins upon conversion. The final upgrade to the slow shield can be seen as a permanent liability to a player's save, which is definitely not a good thing!
dnelord
Mar. 16, 2013
so damn awkard that your ship is so like ready to fight but..you just..ugh....collectin coins..for america..