ROT

ROT

开发者 angril
报告Bug
举报游戏
Loading ad...

ROT

评分:
3.4
上架时间: April 07, 2013
最近更新: April 07, 2013
开发者: angril

ROT 的标签

简介

一款横版RPG,背景为僵尸末日。你将指挥多达6名幸存者,穿越僵尸群寻找离开腐烂镇的方法。战斗中有20种僵尸小怪、7个小Boss和3个Boss。为队伍装备70种头盔、护甲和武器,并用8种独特材料升级装备。用18种疫苗和7种特殊行动强化你的队伍。别忘了收集奖杯!

玩法说明

鼠标操作。更多说明请查看游戏内教程。你可以在屏幕右上角切换难度(普通/简单)。

评论

0/1000
itsacpl avatar

itsacpl

Apr. 09, 2013

54
2

i would like to see my complete inventory list

gta74 avatar

gta74

Apr. 09, 2013

32
1

Nice game. Gfx are nothing to write home about, but ok. Gameplay is easy to learn but quiet hard. Lot of grinding is needed do get from chapter to chapter. Why is there a lvl limit to 12? The upgrade system needs a lot of improvement, because you'll come across weapons/gear you can't wear. 3/5 atm. But this has potential

PaTaY_Si avatar

PaTaY_Si

Feb. 15, 2014

11
0

i like upgrade games :)

Seroth avatar

Seroth

Apr. 09, 2013

22
1

Just so everyone knows: When your character are set to defense, the melee characters DO fight, they just have no combat animation during defense. But when a zombie hits them they hit back if they can (because even melee weapons have an attack speed)

stinky472 avatar

stinky472

May. 11, 2013

27
3

I love this game: a CRPG with a focus on numbers and statistics with a decent amount of character customizability and randomization of encounters to keep things interesting. In spite of its flaws, I was hooked to the end. My main complaint is that it's a bit too grindy and the combat starts to get far too simplistic: either we're strong enough to plow through the enemies or we have to use the same basic tactic of trying to lure in one or two enemies at a time. I actually think the slow rate at which the party levels up would be excusable if the combat was interesting enough to keep us engaged all along. Nevertheless, games that feel like this are becoming increasingly rare these days, so I consider it a gem, albeit a very flawed one. I'd love to see more like this with improvements along the way from the same author in hopes that the gameplay mechanics get sorted out since I see tremendous potential.