Incrementown

Incrementown

开发者 arispen
报告Bug
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Incrementown

评分:
3.1
上架时间: June 22, 2017
最近更新: July 03, 2017
开发者: arispen

Incrementown 的标签

简介

策略性地放置建筑,最大化每秒金币收入。选择并购买升级,提升你的游戏风格。发现并点击宝箱获得额外金币。摧毁地图上的独特障碍物。完成摧毁矮人工坊的目标。

玩法说明

* 点击地点购买建筑。* 点击建筑可加速生产。* 相邻放置建筑可最大化额外收入(如房屋为相邻水井提供加成等)。* 购买升级提升产量。* 解锁新地图,利用更多建筑空间。* 移除障碍物可获得金币。* 点击宝箱获得额外金币。* 按住鼠标左键拖动画面。* 鼠标滚轮可缩放地图。* 按“X”键可加速摧毁。

开发者更新

Jul 3, 2017 1:55pm

Update 2.0.0:

  • New map & obstacle
  • Prestige system reworked, instead of flat bonus you get +% Bonus
  • Map and obstacle prices increased
  • Building prices reworked
FAQ

评论

0/1000
arispen avatar

arispen

Jun. 22, 2017

29
3

Hi guys, I hope you like my new game! Please report bugs via pm, and write your suggestions for future updates in the comments! Thanks!

DaCoz avatar

DaCoz

Jun. 23, 2017

32
4

Good start. lots of potential.
here are my comments
1) game froze and i lost my save when i restarted (either no safe function or no auto save)
2) I feel like building on adjacent maps should provide adjacency bonus (or a greater distance between the maps to better visualize. or even roads between adjacent buildings to better visualize)
3) Upgrades only effect base income for building (good policy but in the description it is unclear) and addition to that income level/building in purchasing window should show the upgraded amount.
4) prestige needs to help more with late game and less with early game. Maybe make prestige act as a % multiplier of current income. and balance that with only increasing prestige amount by the before multiplied income, or having upgrades that cost prestige. either permanent (buy once stays for each following prestige) or must buy each playthrough. either way clearly note which one it is.

arispen
arispen 开发者

1. Game auto-saves every 20 seconds. Plase pm me if you have problem with saves so I can solve this issue 2. I'am thinking about joining all the maps together in a future update 3. Thanks, I will make it more clear 4. You are right, prestige needs to be reworked so it works like % multiplier instead of a flat gps bonus 5. My current plan is to make a smaller update to address smaller issues first and then a major update with redesign and new content /edit: check "Updates" section to see what's implemented in versions 1.3.0 and 2.0.0

DeathMarshall avatar

DeathMarshall

Jul. 07, 2017

4
0

I don't know if this is working as intended or a bug, but currently you earn far less than your GpS when offline and it isn't indicated within the game as far as I can see. For example I was just off for a little over 11 hours with 20k GpS (which comes out to 792m gold). When I came back I had under 60m.

Papachabre avatar

Papachabre

Jul. 07, 2017

4
0

I'd like the ability to either move buildings or sell them for the same price as the last building cost so that I can try builds without being penalized heavily.

furiouscapn avatar

furiouscapn

Jun. 25, 2017

2
0

The spawn rate makes me think that I'm playing 'treasure chest hide and seek'.