Time To Die: Dungeons

Time To Die: Dungeons

开发者 badpilcrow
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Time To Die: Dungeons

评分:
2.9
上架时间: February 26, 2015
最近更新: February 26, 2015
开发者: badpilcrow

Time To Die: Dungeons 的标签

简介

踏上危险旅程,穿越曲折洞穴和险恶遗迹,收集宝藏并与怪物战斗!《Time To Die: Dungeons》是一款高难度的俯视角地牢探索游戏,灵感来自经典街机和冒险热爱。

玩法说明

你可以用鼠标、手柄(部分浏览器支持)或带触控功能的设备游玩。请按照游戏内提示操作!

评论

0/1000
krixable avatar

krixable

Feb. 26, 2015

4
0

Altgough I like the music - wheres mute!!! I still cant understand why games of this quality do not offer it!

badpilcrow
badpilcrow 开发者

Good suggestion, krixable! It should be an easy fix for us to add sound and music switches to the main menu. In the meantime, here's our low budget fix: turn off your speakers, and whenever our hero Danforth swings his sword, just go "PA-CHOO, PA-CHOO!!!" :-D

densch avatar

densch

Feb. 27, 2015

3
0

Some kind of checkpoint would be nice.
After managing to stuck the guy inside a wall, the only way to play again ws to restart the whole game.

PS: They may beuseful when you play the game the first time.
But after that the poup hints are just bothersome.

badpilcrow
badpilcrow 开发者

Yeah, I'd like to implement a level select screen in subsequent upgrades and future games. In the meantime, presenting the tutorial popups only once will be easy enough to implement. Thanks! :)

SteliosS10 avatar

SteliosS10

Feb. 28, 2015

2
0

walkthrough: https://www.youtube.com/watch?v=5E5muR5vmDY

badpilcrow
badpilcrow 开发者

Thank you for taking the time to post this, SteliosS10!

stillman1 avatar

stillman1

Mar. 04, 2015

2
0

I enjoy the simplicity; it's easy to get into. The music is good. The main problem is linearity and no real choices for character building, at least none that I found. Also, I couldn't attack diagonally, yet the monsters can slide in diagonally. Is it just me, or does fleeing not want to work sometimes? I think most players would probably prefer the option to hold in the mouse button to keep moving.

badpilcrow
badpilcrow 开发者

To answer your question, there's a cooldown period before you can flee again, which I think should be represented by a "sweat droplet" icon above the hero's head in updates and subsequent games. I like the idea of holding down the mouse button for continued movement. Thanks for the critiques, stillman1!

radar816 avatar

radar816

Feb. 26, 2015

6
2

Clunky controls, weak enemies, and boring level design make this a 3/5.

badpilcrow
badpilcrow 开发者

Thank you for your feedback, radar816! We want to make 5/5 games, so it's important to know what we can do to improve our projects.