Idle God

Idle God

开发者 belgarionriva
报告Bug
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Idle God

评分:
3.0
上架时间: December 11, 2013
最近更新: January 05, 2014
开发者: belgarionriva

Idle God 的标签

简介

加入组织,踏上万亿年探索宇宙起源的旅程。

玩法说明

点击中央按钮将其摧毁。利用废墟中的碎片购买升级。小贴士:挖掘矿石可以降低金币消耗。刚开始每个金币的成本会更高,但长远来看更划算。当你升级到最后一级武器(多元宇宙)并尝试购买下一级武器时,你的武器会变回勺子,属性很低,升级费用会非常高(百万级)。升级前请先攒够几百万碎片,否则后面会很难。最终,你的新武器+8、+9、+10会比原来的多元宇宙更强。Bug修复:-武器升级正常。-变异界面bug修复,剧情可继续。-概率系统移除。-在商店花光钱后返回商店,之前可轻松回到前一区域刷碎片/秒,这已修复。-有人抱怨挖矿太重复,所以我加了“固定价格精炼100金币”按钮。这样挖矿只需在开头阶段。**剧透**:没人发现梗,其实是托马斯·阿奎那(1225-1274)提出了熵的概念。

开发者更新

Jan 2, 2014 4:52pm

Idle God 2 has been released!

Find out the truth about the origin of the universe!

http://www.kongregate.com/games/belgarionriva/idle-god-2

评论

0/1000
mattman62 avatar

mattman62

Feb. 24, 2014

73
0

This game escalated very very quickly.

belgarionriva
belgarionriva 开发者

Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.

ace121 avatar

ace121

Dec. 17, 2013

110
2

Nothing like destroying the human race with a wooden spoon

LordAziDahaka avatar

LordAziDahaka

Dec. 16, 2013

54
1

use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase

the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold

to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials

belgarionriva
belgarionriva 开发者

The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)

kronokiller01 avatar

kronokiller01

Dec. 14, 2013

46
1

what is weapon rebirths? I think my score might be bugged

belgarionriva
belgarionriva 开发者

The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".

BobGrant avatar

BobGrant

Dec. 12, 2013

58
3

First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.

Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?

belgarionriva
belgarionriva 开发者

The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.