Flash End-of-Life, Ruffle Integration!
This game runs on Adobe Flash. Effective Jan. 2021, Adobe began blocking its flash player's use everywhere. Kongregate is now partnering with Ruffle to make some of our Flash content playable again. Please note: If you are using Ruffle, badges will not work normally. In order to earn a badge in a Flash game, you will need to complete the badge, then submit a screenshot (showing both proof of completion and your username) as a missing badge report using the report missing achievement option. Also, please join us in the Kongregate Discord for all the latest Kongregate news!
Construct It
开发者 charstudio
Construct It
Construct It 的标签
简介
Drag and fit the color blocks to cover the whole shape. A level will be completed if all blocks have been used and there's no more free space in the shape.
玩法说明
Mouse.
评论
Ulong
Dec. 22, 2012
the star ratings system was a bad idea for this game because it literally translates to "just quickly redo every level after you beat it"
fafdsfr
Dec. 20, 2012
All of those hours burned in Carpentry back in Puzzle Pirates are finally paying off.
DeadKitteh
Dec. 20, 2012
clever game, very addicting.
d_swabey
Dec. 21, 2012
I'm going to be honest about just a couple of aspects... I see no point in the 3 stars system for this. It'd be a lot more sensible to have it as a sort of Zen mode game, due to the nature of the puzzles. Basing it on a certain number of moves seems redundant when one can restart and get 3 stars, even if they only got one, because they now know the solution. It makes it more laborious than necessary. Unlocking all levels, and having a percentage compete bonus, for example, would be more fun for me, striving to get 100%. Or figuring out multiple solutions of where to place the blocks. And most of all... The first few levels are quite simple... I want to do the Hard ones straight away. Now maybe that's greedy, but I like a challenge more than I like grinding through the "Baby's first puzzle" levels. These are just my thoughts though.
abates98
Dec. 20, 2012
idk, got boring kinda quick. I do like it though.