Nightmare Runner

Nightmare Runner

开发者 clockworkmonster
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Nightmare Runner

评分:
3.7
上架时间: May 30, 2012
最近更新: June 04, 2012

Nightmare Runner 的标签

简介

Escape an endless nightmare haunted by monstrous creatures!

玩法说明

Auto Fire. Aim and jump/double jump with mouse.

You can also jump with W or UP or SPACE keys.

P pauses game.

FAQ

常见问题解答

什么是Nightmare Runner?
Nightmare Runner是一款由Clockwork Monster开发的快节奏无尽奔跑射击游戏,你将在黑暗梦魇风格的关卡中奔跑、躲避障碍并射击怪物。

Nightmare Runner怎么玩?
在Nightmare Runner中,你控制的角色会自动向前奔跑,通过跳跃躲避危险,并用武器射击前方出现的敌人。

Nightmare Runner有哪些成长系统?
Nightmare Runner支持在每次奔跑之间解锁升级,如强化武器、增加生命和各种增益,帮助你生存更久。

Nightmare Runner的主要特色有哪些?
游戏包含无尽随机关卡、多样怪物和障碍、能量道具、武器升级,以及不断提升难度的关卡,适合反复游玩。

Nightmare Runner由谁开发,在哪个平台可以玩?
Nightmare Runner由Clockwork Monster开发,可在Kongregate等平台作为浏览器游戏游玩。

开发者更新

Jun 4, 2012 9:56am

Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.

评论

0/1000
dee4life avatar

dee4life

May. 31, 2012

1355
43

Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.

clockworkmonster
clockworkmonster 开发者

There will be a sequel with more stuff. I am taking note of all your comments to improve the game.

ImWatchingYOU541 avatar

ImWatchingYOU541

May. 31, 2012

1806
64

I love it when the developers actually respond to our comments 'cause its good to know they're human.

clockworkmonster
clockworkmonster 开发者

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez avatar

VDOgamez

Jun. 12, 2012

610
24

I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

clockworkmonster
clockworkmonster 开发者

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99 avatar

alt99

May. 31, 2012

961
49

a few issues...

1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.

2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.

3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

clockworkmonster
clockworkmonster 开发者

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240 avatar

blckdrgn2240

May. 31, 2012

855
47

I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

clockworkmonster
clockworkmonster 开发者

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.