Coloraze
开发者 colinbrownec
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Coloraze
Coloraze 的标签
简介
色彩与平台跳跃的结合,带来一场缤纷冒险。跨越90个关卡,冲刺终点并收集金牌!
玩法说明
方向键 – 移动与跳跃。P – 暂停。M – 静音。其他操作详见游戏内说明。
评论
150xFIVE
Jan. 13, 2012
Love it but I'm terrible at it! Aghghg....
shaggyman
Jan. 15, 2012
There is a lot of good in this game. The platforming is solid, the aesthetic is simple and great at the same time, and the level design stayed fresh for the duration of my playthrough. (till level 60)
I eventually stopped because of the few faults I have with the game. The hit box for your character is a tad large in my opinion causing problems with precise jumps through obstacles. Also, the physics could be tweaked a bit to allow faster drops from one platform to another and to make hanging jumps feel more like skill and less like luck. Oh! And reconsider the time needed for each medal. For some levels gold seems to need computer precision to achieve whereas other levels are cake walks.
All in all I loved the game and it kept my attention for going on two hours. Well done.
Crazysruzz
Jan. 17, 2012
Well I've been playing this for a few days now and I'm just upset to see how few plays it has. This is, in my opinion, one of the best games on kongregate. I love difficult platformers like these, especially with the added challenge of medals for time. The graphics are good and make it easy to understand all the mechanic, although maybe bad for the colorblind. I have also discovered that all the times are achievable and you don't need computer-like reflexes to get gold. I've managed to get 86 gold medals so far, I don't know if I'll keep trying for the last few though. 5/5
CraftyTurtle
Jan. 15, 2012
The look of it reminds me of "vectortd". The game-play is great until you get to a level with an obvious difficult jump, which you miss, then you have to repeat repeat repeat what you've already done. But I give ya 5/5 anyway. You shouldn't be punished for my impatience.
Zag24
Jan. 15, 2012
Ugh. Second bug on the first level with a checkpoint. First one, I hit pause just as I died, and it got confused whether I was paused or not. The player was invisible and there was text that said press p to unpause, but it was active and if I hit p it gave a new 'press p to unpause' message. Second bug: if you miss the first trip of the little boat to take you across, you're stuck because it never comes back. It starts to, but only comes about 1/4 the way and turns around again. If this is intended behavior, then putting that checkpoint there is kind of a cruel trick because it doesn't help at all. (Going back to checkpoint doesn't reset the boat.)