Senya and Oscar: The Fearless Adventure

Senya and Oscar: The Fearless Adventure

开发者 dennatolich
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Senya and Oscar: The Fearless Adventure

评分:
3.3
上架时间: December 18, 2018
最近更新: January 07, 2019
开发者: dennatolich

Senya and Oscar: The Fearless Adventure 的标签

简介

有趣的2D策略游戏,讲述两位好友的冒险。帮助他们在危险王国消灭所有怪物兔子。利用骑士的力量和猫法师的魔法。收集金币,为Senya购买新装备。祝你游戏愉快!

玩法说明

新增快捷键1-5

开发者更新

Dec 21, 2018 11:59am

added hotkeys 1-5

评论

0/1000
littlebenlbp avatar

littlebenlbp

Dec. 26, 2018

55
0

For this developer, (which I love), I must agree with everybody here this was much more of a step backwards than a step forwards. The graphics are pretty yes, but the game play is, as so many other put it.. not exciting.

I don't mind these scrolling clickers but to just grind with no strategy involved can just feel time consuming and then players move on to the next game. Maybe involve more strategy elements in these games.

I've said this to other devs but gamers will sacrifice some graphic polish any day for good and engaging game play.

Thank you for your games.

warren_7204 avatar

warren_7204

Dec. 18, 2018

132
2

Issue with this game is the clicking. The game relies on you to click, then click some more, and then some more without getting bored. It is very easy for somebody to download some auto clicker and beat the game easily so their hand doesn't hurt but even then it is EXTREMELY boring. My advice, you need to redesign the base of the game, give it more of a story line instead of just throwing stuff at us to fight and change how we fight them.

Archiminos avatar

Archiminos

Dec. 18, 2018

65
5

Boring as all heck. Just clicking? That's it? Less gameplay than the worst idle games.

Deffa avatar

Deffa

Jan. 03, 2019

7
0

This game feels like a massive missed opportunity. If this were an alpha, or even a beta, it wouldn't be bad. But as it is, there's barely enough in there to call it a game. Leveling up feels pretty useless without some sort of skill tree for either character. The lack of diversity in the armory is pretty sad. I didn't use any of my keys because the financial payout wasn't very useful (i.e. waste of my time to use them). The limitation of advanced weapons to coming from the armory and gems only coming form battle made the treasure chest thing even more useless. The lack of diversity in the battles made it fairly plain. And finally, the simplicity of being able to get an auto-clicker and completely bypass virtually every dynamic of the "game" is pretty disappointing. (Side note, whoever inspired you to put the hotkeys backward, 5-1 instead of 1-5, should have their head dunked in ice water). I really do enjoy the concept, I just wish it were flushed out.

Jynx980 avatar

Jynx980

Dec. 27, 2018

4
0

If you could swap the numbers and locations of the skills from right to left it would make more sense. 12345 instead of 54321.