[GiTD #28] Dodge or Die
开发者 feartehstickman
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[GiTD #28] Dodge or Die
[GiTD #28] Dodge or Die 的标签
简介
Dodge the incoming shurikens before they dice you into small pieces.
Made for the 28th Kongregate: Game in Ten Days Contest.
玩法说明
WASD/Arrows to move, jump, duck.
The green bar is your stamina, consumed by ducking and refilled by standing.
Pressing SPACE while a shuriken is within your block range (indicated by the red glow) will result in it being deflected.
Normal mode: start with reduced abilities and upgrade them. Your score carries over between rounds
___ or Die mode: Survive as long as you can, scoring as many points as you can. Scores reset on death.
评论
AdeebNafees
Jan. 30, 2013
Gets a bit boring eventually. Jumping over projectiles seems pretty pointless since most of the time, there is a pixel-shaped margin of error. Blocking needs to cost stamina, as otherwise, this is less 'Dodge or Die" and more 'Block or Die". Block area could have been less to make the game more challenging. Like the controls and idea.
Seeing as I made it in a matter of a few days, my goal wasn't really "grandious epic entertainment for hours" but rather "simple fun game mechanic that works". But it could certainly use a few more features and balancing tweaks. Thanks for the comment.
feartehstickman
Jan. 25, 2013
Made in 10 days for GiTD#28:
http://www.kongregate.com/forums/4-game-programming/topics/317085-gitd-28-entries-and-discussion