Temple of the Four Serpents

Temple of the Four Serpents

开发者 Ferociter
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Temple of the Four Serpents

评分:
4.0
上架时间: March 14, 2019
最近更新: March 24, 2019
开发者: Ferociter

Temple of the Four Serpents 的标签

简介

一款设定在失落神庙中的高难度平台游戏,充满谜题与陷阱。传说南美丛林深处有一座古老神庙,供奉着鲜为人知的蛇神。而众所周知的是,最深处藏有黄金宝藏。一位执着的探险家某夜闯入神庙。你能否躲过致命陷阱和重重谜题,找到传说中的黄金宝藏并逃出四蛇神庙?

玩法说明

方向键/WASD:移动。Z/K/W/上:跳跃。X/L:互动。P:暂停。M:静音。

开发者更新

Jun 2, 2021 2:42am

The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea

FAQ

评论

0/1000
Sarah_K avatar

Sarah_K

Apr. 11, 2019

389
11

I have a very bad feeling that I'm going to need all 30 years to beat this game...

arnoc avatar

arnoc

Mar. 19, 2019

620
46

These are def the kind of games Kong needs to keep alive, rather than just endless idle games!

aib42 avatar

aib42

Jun. 30, 2019

62
3

The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(

Bandit8463 avatar

Bandit8463

Apr. 08, 2019

159
11

Needs a badge called "It belongs in a museum!"

greg
greg 开发者

I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...

ChichumungaIII avatar

ChichumungaIII

Mar. 18, 2019

535
50

This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.

But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.