Temple of the Four Serpents
开发者 Ferociter
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Temple of the Four Serpents
Temple of the Four Serpents 的标签
简介
一款设定在失落神庙中的高难度平台游戏,充满谜题与陷阱。传说南美丛林深处有一座古老神庙,供奉着鲜为人知的蛇神。而众所周知的是,最深处藏有黄金宝藏。一位执着的探险家某夜闯入神庙。你能否躲过致命陷阱和重重谜题,找到传说中的黄金宝藏并逃出四蛇神庙?
玩法说明
方向键/WASD:移动。Z/K/W/上:跳跃。X/L:互动。P:暂停。M:静音。
开发者更新
The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea
FAQ
评论
Sarah_K
Apr. 11, 2019
I have a very bad feeling that I'm going to need all 30 years to beat this game...
arnoc
Mar. 19, 2019
These are def the kind of games Kong needs to keep alive, rather than just endless idle games!
aib42
Jun. 30, 2019
The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(
Bandit8463
Apr. 08, 2019
Needs a badge called "It belongs in a museum!"
I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...
ChichumungaIII
Mar. 18, 2019
This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.
But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.