Dead Land: Survival
开发者 GeronimoApps
Dead Land: Survival
Dead Land: Survival 的标签
简介
Dead Land: Survival - free survival online game.
Explore the large zombie apocalypse world!
Upgrade your hero, renovate your house, loot abandoned territories, craft equipment to survive.
The game features:
- Renovate shelter
- Crafting system
- Team up with friends
- Fight zombies
评论
ElliotKane
Apr. 13, 2020
This game has a lot of promise, but currently two major problems which hold it back. The first and most obvious is the travel system: near-instant travel as long as your energy lasts, or come back in half an hour if not, meaning no energy = no game. Once your initial energy store is used, the game is essentially over as far as a decent play time is concerned. The second problem is item durability. Every item you will get is really fragile and wears out incredibly fast, meaning that you'll be spending as much time making axes as cutting wood, as an easy example. Long crafting times and low item durability combine with limited resources to create a rather frustrating experience. If these problems were fixed, I think the game could be very good.
Sinisterbane
Mar. 26, 2020
Costing 2x more valuable resources to repair a item is brutal when most items can only be repaired once, every thing seems to break really fast almost all the armor is unrepairable, having to remake all my armor every time i run a few areas isn't that fun xD, axes only last one area and are unrepairable trying to upkeep scrap to remake them over and over is getting harder and harder since scraps needed for a lot, overall enjoying the game energy system isn't as bad as most would think, pvp system needs to be looked at should be able to set arena gear or something that way you dont get slaughtered because you left a axe on xD
Gyan1010
Apr. 06, 2020
The durability of everything is WAY too low. Stuff breaks most of the time before you gain enough supplies to cover repair or craft costs. The game takes the annoying features from other games and adds as many of them as they can in here. I feel that the developer mindset is not how can I make the game more fun for the player and reward their time, but instead a dev versus player attitude where you keep punishing the player because you're on opposing teams.
You need supplies to progress, but also just to keep enough gear to fight, but the drop rates are too low and random to do both. Then you combine that with a tough space management system, a common and widely hated energy system, and timed re-entry of areas, of which are random in that they might not even have what you are looking for.
I'll get it a few more levels to see if unlocking the next warehouse box eases my troubles any but I have a feeling I'll be too annoying to play much further.
nvschulz
Aug. 17, 2020
@Nawel_II Lighters and fir cones have no use (That I've found yet) empty jars, cigarettes, cans all appear in 'bring me' quests, worth keeping one stack of each, broken cell phones are used in town hall upgrades... You should join the chat if you have more questions always at least a few advanced players in there and all happy to help newer players
odessey
Mar. 27, 2020
The sole purpose of this game is to create a bottleneck on scrap metal and compel players to buy that 15 Kreds containers. I quite liked the game but i really didnt like the greed of developers.