Beam

Beam

开发者 goldenPiGames
报告Bug
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Beam

评分:
4.0
上架时间: May 29, 2020
最近更新: June 27, 2020
开发者: goldenPiGames

Beam 的标签

简介

七合一益智游戏。引导光束从入口到出口。

玩法说明

各关卡说明:点击右下角的(?)按钮。

开发者更新

Jun 6, 2020 2:04pm

Minor update:

  • Added Russian Translation (thanks, BNex!)
  • Added setting to disable cursor’s particle trail
FAQ

评论

0/1000
jjcowlingcraft avatar

jjcowlingcraft

Jun. 01, 2020

74
2

Cool game, I like how you made a bunch of different game types, although it would be nice if some of them were a bit longer.

goldenPiGames
goldenPiGames 开发者

That's what Infinite mode is for! (Except for Gridlock. I tried making an Infinite generator for Gridlock, but it was terrible. Plus the levels are really hard to design manually) EDIT: That's what level sharing is for!

Finesden avatar

Finesden

Jun. 01, 2020

54
2

This is a great game! Perfect for listening to some good music while playing some fun puzzles of familiar puzzle genres. And I must say that the infinite mode is brilliant - I could imagine that it was difficult to code. The game has lots of replayability thanks to that. And you took it a step further to make a level editor - that's just fantastic - now the puzzle-solving will never end! :)

goldenPiGames
goldenPiGames 开发者

Thank you for the kind review, person I have never met before.

Joe_75 avatar

Joe_75

Jun. 02, 2020

45
2

The amount of work put into what could have been a simple puzzle game shows the creators passion. I'd love to see more games by them.

goldenPiGames
goldenPiGames 开发者

About four months in my spare time, and I'd love to make more. (friend me and stuff if you want to know when)

Thingfromthevoid avatar

Thingfromthevoid

Jun. 02, 2020

35
2

NOOOOOOOOO!!! INFINITE MAZES!!! How am I ever supposed to get anything done in my life ever again?!!! ;)

goldenPiGames
goldenPiGames 开发者

Just don't lol

soul4hdwn avatar

soul4hdwn

Jun. 01, 2020

43
3

http://prntscr.com/ss138l hardest level ever <3 best rng

goldenPiGames
goldenPiGames 开发者

It does that sometimes. Sometimes the entrance and exit will be at the exact same corner, so it solves itself without you even doing anything. I considered adjusting the generation algorithm to make it stop doing that, but in the end I decided to keep it because it was funny. Definitely not because it would be a pain to fix.