Vortex I.S.
开发者 mkempf
Vortex I.S.
Vortex I.S. 的标签
简介
*Vortex I.S.* 是一款全新刺激的科幻太空竞速多人在线网页游戏,基于unity3d。多种太空悬浮赛车,多样武器,不同颜色,数十种装备如地雷、炸弹、减速场,还有大量赛道。*游戏特色*:* 最多4人同时的多人竞速。* 两种竞速模式——速度赛和破坏赛。* 6辆赛车,分为轻型、中型和重型三类。* 6种武器,分为机枪、激光和等离子三类。* 9种不同颜色。* 6种装备——汽油弹、地雷阵、减速球等。* 2个星球,每个星球4条赛道。* 获得经验值并升级赛车,最高可达50级。* 获得技能点并投资5种天赋,自定义赛车。* 赚取积分,购买新飞船和新装备。* 全屏模式。* 图像质量切换。* 静音/取消静音。游戏目前为测试版,更多功能计划中:* 更多赛车。* 新增武器。* 大量装备。* 更多星球和赛道。欢迎留言反馈游戏建议、功能需求和bug报告!如果使用bug报告,请留下你的邮箱以便我们联系。非常感谢,祝你玩得愉快!
玩法说明
*游戏内操作*:* 回车-重置载具。* P-比赛菜单。*地面操作*:* 方向键-转向、加速和刹车。* 空格-开火。* Q-激活加速器。* E-触发装备。* A/D-切换能量分配优先级。* W/S-升降悬浮高度。*空中操作*:* A/D-左/右翻滚。* W/S-机头下压/上扬。*小贴士*:* 用A和D切换能量分配,优先武器、加速或护盾充能。* 用W和S调整悬浮高度,分为低、中、高。悬浮高度影响最大速度、操控性和撞地风险。更多信息请见游戏说明。
开发者更新
Vortex I.S. Beta Update Version 1.91. II
Changes and Modifications
- To support multiplayer and intensify the PvP experience we unlocked the planet locked by level feature. Planet Udrippe will be available at level 5.
- Race track “Orbital Eight” has been moved to “Saotera” and switched position with “Asteroid Loops”. Our benefits go to the terraformers.
评论
sfporter
Apr. 02, 2013
This is really well done! There's upgrades for both driver and vehicle/weapons, and the vehicles are have quite a bit of detail. I had some issues with the driving controls being a wonky, and I felt that they weren't exactly intuitive. Yet, perhaps that's is another aspect that allows for experience to shine through with a player. I didn't run into any errors, or bugs in the 20mins i played. For a unity game i think this is a pretty big win, because the unity player itself is still in it infancy. Hell, this is maybe the second unity game I've seen with a actual menu. Keep up the good work.
:D
Dear sfporter, thanks a lot for your positive feedback. Please notice our upcoming update about the "wonkyness" of the controls. We take every feedback serious and have instantly altered the "wonkyness" factor in our code to be less "wonky" ;-). Thanks again and best regards.
rut_1
Apr. 04, 2013
very pretty design. But overall, the ship just doesn't control well. I tried really hard to steer around the tracks, and i just kept falling off. :( Also, i am not sure if this is multiplayer, like how do I join a room? And why is there a 30 second count down? Can we just start right away? Confused.
Dear rut_1, thanks a lot for your feedback. Please let me respond to your questions. Joining a room happens automatically, so to speak the chosen track is a room itself. The 30 seconds wait time is the time slot for other players to join the race. The number in front of the track shows how many open races (rooms) are currently available. When it is zero, currently nobody already chose to race this track. To improve the multiplayer experience we need more players to do "multi". Tell your friends! ;-) Does this answer your questions sufficient? Do you have suggestions what we can do to the interface to make this more visible and understandable?
LexxLol
Apr. 02, 2013
Very promising, but also very hard.
I understand the hover/drift concept, but it's very hard to stay on the track.
a few suggestions:
- adjust the contrast of the track an surrounding area in the desert level.
Sometimes it's totally unclear where the track should be.
- The checkpoints could be a bit wider. It's fine that there's space between the visible track and the allowed border, but hitting the checkpoints can be a pain.
- When accidentally flying, sometimes you loose all speed, hanging helpless in midair. Booster should be working in flight mode.
- Perhaps a "stabilizer" button could behelpful? By pressing x (for example), one can trade some speed and acceleration power to reduce the drift?
Dear LexxLol, thank you very much for your feedback. We highly appreciate it. Especially the excellent idea of a stabilize button is something we will definetly concern. Until then have fun and best regards.
NithrilDark
May. 14, 2013
weh last one was a mouth full. Anyway I really enjoyed the game, it had amzing model detail and textures, the latter being something that most other games lack. The only other nitpick I could not fit in the last comment is shaders and blurs, which more of just give the game some kind of "I put effort into this thing" feel. I would love to help you, this is a groundbreaking, fresh game that I want to see blossom into a wonderful flour of space racing and explosions!
NithrilDark
May. 14, 2013
I really enjoy the game, although it lacks a professional feel due to lack of a tutorial or a standard menu (aka main menu) although the current menu is very well thought out, it seems too much as if you had clicked start. I would suggest some sort of "Main menu" that displays the game title (Always looks professional for some reason) has a start, options, credits, etc button, and has something like planets rotating or going through race tracks. I would suggest that the music and sound effects be altered as they sound too amatuerish and degrade the game quality. Things I would suggest about the track is to spread them out a little and put in distant objects and ground in a skybox. Also the definition between the race track itself and the steep sides is too great, I would suggest a steeper gradient and some type of fence on the "ground" tracks.