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Dungeon Ticker

Dungeon Ticker

开发者 parmeisan
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Dungeon Ticker

评分:
3.2
上架时间: April 17, 2016
最近更新: May 22, 2016
开发者: parmeisan

Dungeon Ticker 的标签

简介

+1挂机游戏。注意:自动保存需要HTML5,请确保能正常使用再投入大量时间!你会自动与怪物战斗并获得战利品。用战利品升级装备——越往下分数要求越高才能生存。到达40层并击败Boss即可获胜。(或者你可以转生,Boss会移到更深处。)

玩法说明

提示:* 手套和锁甲能让你在战斗中更耐打。失败会让你回到第一层,但你会保留金币和装备。* 剑和魔杖能让你更快击败敌人,也能略微提升你的生存几率。* 靴子能让你在战斗间移动更快——主要有助于死亡后快速返回高难度地牢层。* 每隔几秒,商店会有不同物品出售。星级(满绿、半黄、空红)用来直观显示性价比。最划算的方式是买到两颗绿星的物品:比你当前装备高3级且有不错折扣(你永远找不到更高级的)。不过早点花钱也能更快赚回来。你不能出售当前装备。* 敌人和装备的名字只是风格设定。* 每次首次通过一层会获得金币箱和法术材料,但要谨慎使用,因为后期很贵。* 如果你发现进度条速度变化,那是因为你在移动和战斗间切换,两者速度不同。

开发者更新

May 22, 2016 1:03pm

Minor update. Minor, in that no gameplay changes have actually occurred – but this is the precursor to a bigger update. You now earn XP for most things you do, including being offline.

This will enable me to come by later and give you ways to actually spend that XP, which will be a larger update. I just didn’t want to delay the XP earning mechanics while I code and debug the larger part of this update.

评论

0/1000
12rjk18 avatar

12rjk18

Apr. 23, 2016

56
1

Current action: Celebrating.
Survival chance: 99.9%

Oneway12 avatar

Oneway12

Apr. 18, 2016

105
5

Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.

DoomsDaySolja avatar

DoomsDaySolja

Apr. 30, 2016

25
1

Interesting start to the game, but definitely needs a little more late game and a way to reduce the tediousness of purchasing (or waiting on components from resting.) The developer said they have plans for more, but I think a lot of people will have moved on from the game if no update comes soon.

nadiakasper24 avatar

nadiakasper24

Apr. 22, 2016

41
3

Uhmm...regarding your comment in your update about you not needing to do achievements: Kong does badges, and, for the most part, not for idle games. You should still have an achievement system in game...

warownslife avatar

warownslife

Apr. 22, 2016

53
5

also, you can only get 1 per rest? why? why do that in an idle game?

parmeisan
parmeisan 开发者

In my defense, my reasoning was that resting was not for true idle, but rather as an in-between thing you could do while at your computer, concentrating mostly on other things. :) But I can see that the overwhelming majority dislike that restriction, so in the most recent update it has been changed so that it is limited per rest to your level in the spell. (This number may change, but I am hesitant to make it unlimited: components are supposed to be much rarer than gold).