Framework
开发者 quickfingerz
Framework
Framework 的标签
简介
你是6号实验体,参与Framework实验,在一系列密室中考验你的思维和操作能力。通过跑过所有能量核心并前往出口门来摧毁每个房间的能量核心。利用提供的物品,将它们放在地板边缘上影响你的路线。这是我为Unity Edge Create Challenge 2012从零开发的参赛作品。
玩法说明
密室模式:
WASD或方向键移动镜头
空格键切换选中物品
鼠标左键放置物品
过渡模式:
AD或左右键转向
空格键跳跃
评论
llloksd2
Jun. 08, 2012
if you push R right when you break the yellow power thing you get all your pieces back
ProjSHiNKiROU
Apr. 15, 2012
nice graphics
behaviorgames
Apr. 15, 2012
The game looks great: good luck in the contest!
A few suggestions:
-It was not immediately clear to me that I was supposed to put barriers on the map to force the subject to hit the power core. It would have helped me to even just say that you have two objects to place, pick the right spot to get the subject to hit the core and then out the door.
-Add the "R to restart" to the instructions (they are given in game, but in the first level, I had no idea what I was supposed to do with the barriers, and kept looking for a way to move them after placing them in the wrong location, and had no idea how to start over without reloading the game).
-It would be nice to be able to skip the opening sequence
-I didn't quite get the point of the transition mode, and found the A/D controls to be a bit too sensitive (I kept running off the track after brief presses of the keys, or hitting a barrier).
AidanJ6
May. 28, 2012
Very nice game, the Transition parts seem a big laggy, could be fixed with tweaks, only issue, when I hit jump it will go further or shorter seemingly at random, when it does go longer there's that annoying stop-landing clunk that really breaks flow and at times has caused a fail (you can jump while not moving and it will start moving forward 1/2 way through jump which will cause you to miss if 2 obstacles are one after the other) on occasion camera would hide a trip that would only appear as was right on it.
Transition could use some polish but still enjoyable if frustrating and last transition bugged so couldn't finish
Puzzles were very enjoyable, could perhaps use adding some variety to the block types as will usually know what to do just based upon blocks. Was really fun and unique. Puzzles with electric sometimes felt less about timing and more about luck as electric seems to be a little out of sync with character, still really well done.
tathtat
Jan. 09, 2015
Awesome