Swarm Simulator: Evolution
开发者 ScaryBee
Swarm Simulator: Evolution
Swarm Simulator: Evolution 的标签
简介
这是什么?给蚂蚁玩的游戏?!孵化亿万虫群,征服宇宙!热门网页游戏全面升级——3D画面、新单位、新功能……欢迎回归Swarm Simulator进化版!
玩法说明
先孵化一些工蜂,不断收集肉和幼虫,扩展到宇宙各地!更多信息和帮助请查阅游戏内“虫群百科”。Swarm Sim也在reddit(http://www.reddit.com/r/swarmsim)——欢迎加入获取最新消息、讨论和反馈等。
FAQ
常见问题解答
Swarm Simulator: Evolution是什么?
Swarm Simulator: Evolution是一款由ScaryBee开发的放置类增量游戏,你将控制并壮大昆虫群落。
Swarm Simulator: Evolution怎么玩?
在Swarm Simulator: Evolution中,你需要生成幼虫和肉等资源,孵化如工蜂和蜂后等单位,并解锁升级以加速群落成长。
Swarm Simulator: Evolution的主要成长机制是什么?
本作的成长系统包括进化新单位、获得永久增益的变异、以及通过升级最大化资源产出。
Swarm Simulator: Evolution支持离线收益吗?
支持,Swarm Simulator: Evolution有离线收益,即使你不在线,群落也会持续成长。
Swarm Simulator: Evolution可以在哪些平台游玩?
你可以在Kongregate等浏览器平台上游玩Swarm Simulator: Evolution。
开发者更新
v1.6.4 – Improvements!
- New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
- HFL buffed to work offline
- Invaders will stop stealing resources if you’re Idle
- Energy Bugs and Abilities now have separate quantity defaulting
评论
whatchernobyl
Oct. 05, 2018
So far so good, but there's one major feature I've been missing from the original.
The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.
You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.
Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!
bakultimate
Oct. 08, 2018
I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
sirspikey
Oct. 25, 2018
would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x
bakultimate
Oct. 07, 2018
Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
podolakboys
Oct. 06, 2018
the time estimates seem to be based purely on current production not the production of the production and onwards
Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.