Haven: Prelude
开发者 SgtMook
Haven: Prelude
Haven: Prelude 的标签
简介
Lead the Darkstar fleet through the dawn of the Second Rebellion War.
玩法说明
ASDW to scroll, QE to zoom, mouse to control.
开发者更新
v 1.05:
-Made textbox scroll bar more visible.
-Fixed a bug with TNS Mikebeth not launching bombers until enemies are in missile range.
评论
nicomagic
May. 26, 2013
It would be great if there was a formation deployment screen, but it's an awesome game.
cool1357
May. 23, 2013
Would be way better if you could edit the ships.
Planned feature for the sequel, Haven: Sector Sol! Stay tuned!
Pyrun
May. 26, 2013
This game is absolutely outstanding! Scenario wise, as MoratGurgeth mentioned, it's a closest call to HomeWorld 2's level I've ever seen. And that's a major plus. Mechanics are quite good, although I wouldn't mind having a chance to create groups of ships, which I could reselect by hitting a number key.
Thanks! Homeworld 2 is my favorite game of all times, and as you have probably guessed, the main inspiration behind this game.
MoratGurgeh
May. 22, 2013
Wow. I can't think of another flash RTS game with such a deep, involved and interesting storyline (it vaguely reminded me of Homeworld 2) . Major kudos for that. It's *almost* a perfect game ;) Seems like multi-select and move causes the ships to try and stay in some sort of formation (even when out of range of enemies), resulting in some very strange movements (although moving them individually works fine). My only major criticism is that spaceships shouldn't behave like bumper cars - the game may be 2D, but ships shouldn't be able to accidentally push each other around. That's the only reason I've rated 4/5 instead of 5/5. Apart from that, you've significantly raised the bar for flash-based RTS games. Haven: Prelude is above par for a commercially available RTS game, let alone a free web game. Thank you, SgtMook!
DBandKittin
May. 20, 2013
Why would a 90 degree turn be needed when a ship is instructed to continue forward? That turn took the ship concerned into a collision with one of my other ships, pushing that one off course.
Improved ship handling, should make path-finding and collision quite a bit better. Edit: Also removed hard collision between ships, as this seemed to be the most common problem.