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Tricky Rick
开发者 tAMAS_Games
Tricky Rick
Tricky Rick 的标签
简介
Help Rick to collect all the stolen fuel to refuel his spaceship and fly away from the planet. Use hammer, bombs, jetpack and other useful stuff to solve puzzles!
玩法说明
WASD \ Arrow Keys - move;
S \ Down Arrow - take\release an object;
CNTRL - interaction with objects: throw, hammer strike, invisibility mode;
SPACE - interaction with elevators and fuel stations;
Esc \ P - pause;
评论
Hopper262
Dec. 09, 2012
I played through the game again, and your changes really helped smooth out the gameplay! The elevator triggers are natural now, and jumping is so improved that Level 11 is maybe too easy now. I think the girder changes helped too, although now I'm familiar with the levels so it's harder to tell. I appreciated the "hide" puzzles and later levels a lot more, now that I wasn't struggling with the controls as much. I agree with ellelis, the Space key should act as "next level" on the completion dialog. It'd be nice if descending elevators wouldn't kill you, but that isn't a big deal. Thanks much for working hard to give your game the polish it deserves!
Snaks
Dec. 05, 2012
I'm clumsy. I keep throwing my head away next to elevators.
evev3
Dec. 14, 2012
press space to go to the next level
shan1122
Dec. 13, 2012
i really like this game i hope u all do
Hopper262
Dec. 08, 2012
I really like the level designs and concepts; there are a few places where you can get stuck in a hole, but the levels are short and R restarts quickly enough. I wish I could trigger elevators when I'm standing on them, instead of to the side, and that they moved more quickly. It feels like there are too many and too few keys -- I'm on level 28 and I still hit the wrong key, but I get annoyed at how Control triggers the "invisible" powerup when I want to throw. The comment by Snaks is probably due to the poor elevator control placement, not a reason to add another key. It's sometimes hard to "read" the levels; there's not enough difference between cosmetic scenery and solid walls.